According to the leak, Dragon Age: Dreadwolf takes away direct control of the companion for the first time
With a small teaser, BioWare gave a sEsports Extrasof life for Dragon Age: Dreadwolf on DA-Day. But since then it has been quiet again about the title, which fans have been waiting for for several years. Thanks to anonymous sources, the well-known insider Tom Henderson now reveals some details about the game, which are said to have changed fundamentally in contrast to the previous titles.
Dragon Age will probably get passive companions
what stays the same The anonymous sources report that the basic gameplay loop will be similar to the previously released Dragon Age titles. Accordingly, players must build their own party and recruit companions for it by completing missions.
What will change? The combat system should feel more like hack’n’slash than in previous titles. Also, it will no longer be possible to directly control companions. Rather, they are given commands via a selection wheel, as we already know from games like Final Fantasy 15 or Mass Effect.
You can find the teaser mentioned at the beginning here:
Release is a long way off
According to the report, Dragon Age: Dreadwolf is also missing some features and voice acting. The development team is currently still using placeholder texts here. Therefore, a release for 2023 could be scarce, a launch in 2024 is more likely, according to the sources.
Some of the originally planned live service aspects are said to still be in the game. As we already know, there have been a number of changes during the eight years of development of DA: Dreadwolf. The game was originally planned as a multiplayer title, but was reprogrammed into a single-player game during development.
So far unconfirmed: Of course, this is not officially confirmed information. Even if the above changes are currently in-game, they may still change before release, so as always, take this info with a pinch of salt.
What kind of combat system would you have wished for in Dragon Age: Dreadwolf?