AMD seeks to eat NVIDIA’s toast with its FSR 3, and the key will be backward compatibility and doubling its performance
A few days ago, we were talking about how AMD seemed to have a ace up your sleeve to be revealed during GDC 2023. Personally, I was quite clear that it could be the FSR 3, the new version of their scaling algorithm, and I wasn’t wrong. Again, GPU companies are looking for hybrid advancements, both software and hardware, and this new version of the red team algorithm may be the most important and powerful yet.
If we take a look at NVIDIA, AMD’s number 1 enemy, we can see that DLSS 3 stands out not only for its optimization and image quality, but also for its new technology of frame generation, which allows you to generate more “artificial” animation frames between the real ones for a smoother experience. The red team, seeing this, was not going to sit idly by.
AMD has announced that FSR 3 will have frame interpolation to look for a result like NVIDIA’s. Although this comes with challengeswhich the company already takes into account, there are also great performance optimization improvements in the future of this technology.
If we add to this extreme care to don’t add extra latency Due to this new technique (one of the great dangers it has), we are clear that this new technique comes to fight against the green team in good conditions. Also, as with previous versions of FSR, it won’t be exclusive to one range of graphics cards, it will work with all of them. NVIDIA’s DLSS 3, on the other hand, only offers its main improvements to the RTX 4000making this great news even for those using an RTX 3000 or lower.
On the other hand, as for the results to expect, these are very, very promising. AMD claims that the performance of the FSR 3 it will be double than that of its previous version, turning it into a technical marvel. If all this already seems impressive to you (and it is), you should know that this is not the biggest asset of this new edition of FidelityFX Super Resolution.
“If you already have FSR 2 in your game, it is expected to be easier to integrate FSR 3“, says the firm. AMD seeks to make our games already released with support for FSR 2 benefit from all these performance options, having the potential to be better and more powerful than the NVIDIA tool at least as far as already released titles are concerned.
Of course, putting our feet on the ground, we must consider that this implementation will very surely have to come from the hand of the game developers, with which it will depend on how willing they are to implement it that we see this accumulation of improvements in the titles compatible with the previous version of FSR. Even so, it is a good time to be optimistic and think that this may have positive consequences for all gamers, and even reach consoles.
In 3D PC Games | DLSS and FSR: what they are and how Nvidia/AMD resolution scaling works in your PC games