An enemy of the Elden Ring is a playable concept that his studio has been trying to include since Demon’s Souls
Elden Ring has become for many the star game, the big bet, of this year 2022, even without taking into account that FromSoftware’s RPG was released in the second month of the year. The truth is that, far from valuing the title as many of us already have a clear idea of it, it is clear that Elden Ring is a step forward, a consummation of ideas and concepts with which the Japanese studio he’s been flirting for years.
So much so that many players have managed to analyze certain references to previous FromSoftware works, and the most surprising is the inclusion of an enemy, a hard nut to crack that resisted the studio since Demon’s Souls. The last video of the player and modder Zullie the Witch puts the spotlight on Knight of the Nightone of the enemies of the game that, as its name suggests, appears once the sun goes down.
Like many other enemies and semi-bosses of the game, these knights roam freely through a predefined area of the map waiting to cross paths with us. If we analyze his clothing and armor, we will not see a connection with any other character in the study, but we will see it at examine your patterns and optional enemy concept.
This Knighthood of the night supposes a somewhat old concept of FromSoftware and that would go back, as we have commented before, to the first Souls signed by the Japanese. As argued by the modderthe development studio has always wanted to create an enemy that I wasn’t tied to a particular area, but was not a minion more than we are encountering, but that it represented a threat halfway between a weak enemy and a boss.
This first concept would have been repeated frequently in the company’s games, starting with the grim reaper in Demon’s Souls, which would later have been followed by black knight in the first Dark Souls and the pursuer in its sequel. All of them have the same relationship with the Knight of the Night, although the Black Knight would be the closest to him as a concept.
It seems to be this “randomness“, the idea of meeting or not meeting an enemy depending on the area you are in, the game mechanics that the Japanese studio resisted. However, if you have played Elden Ring, you will also have noticed that this concept has not been fully explored as the studio would have wanted.The Night Knighthood has a higher range of activity since it patrols different areas of the map, but it seems that the studio has not found the key that it has been looking to include in its games for no less than 22 years.