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Analysis of Marvel’s Midnight Suns – Xbox Series X | we are xbox

In recent years we have been experiencing a veritable explosion of video games based on Marvel Comics properties. After its incredible success on the big screen, the company that has brought superheroes like Spiderman or Captain America to life is trying to do the same in our industry, and we have certainly already begun to see the results.

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Also, an interesting aspect of their new strategy is that they seem to be taking an interest in proposals of different types. Although with Marvel’s Avengers we saw a (failed) proposal within the framework of games as a service and “shooter looters”, Marvel’s Guardians of the Galaxy gave a 180º turn with a game totally focused on its story for a single player and that made the delights of more than one Guardians fan, where I include myself.

And now, we find ourselves with one of the most unusual proposals within the ever-expanding catalog of Marvel games, in a game that not only belongs to a markedly niche genre, such as real-time strategy, but also represents a mixture of genres and gameplay that at first glance is almost impossible to assimilate, but for some reason it works like a charm in an almost addictive gameplay loop. We explain it to you in our Marvel’s Midnight Suns analysis.

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marvel's midnight suns review

That the combat system it’s taken care of to the millimeter and works as well as it does shouldn’t surprise anyone who knows where the team behind the game comes from. After all, Firaxis Games already have a long history as developers of the XCom franchise, one of the greatest exponents of the genre and from where Marvel’s Midnight Suns draws most of the playable base of its combats. Planning our movements in the best way, moving our units (which here are the different superheroes) and using the environment to our advantage are the main components that we must master.

However, unlike XCom here we find an interesting twist, and it is the incorporation of the card system. The abilities that each of our heroes can perform each turn will come from their own and unique deck of cards, which will be distributed randomly each turn. Improving our abilities with new cards and making the best possible use of the hand that we have at all times add an even more strategic component to battles in an effective and colorful way. In addition, it is a fairly intuitive and addictive way to get new skills.

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marvel's midnight suns review

What has caught us by surprise is everything that Marvel’s Midnight Suns offers us outside of the fighting itself. And it is that we meet a strange injection of Bioware’s DNA inside this strategy game. Much of our game time (any time we are not on a mission) we will find ourselves in the abbey, a point located in Salem where the rest of the cast of superheroes will accompany us in our daily lives. We will be able to talk to them, do small tasks for them and, in general, decide who we want to spend our time with.

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It will also have an impact on our approach as a character. Because in Midnight Suns the main character won’t be Iron Man or Captain Marvel or anyone like that. The main character is El Cazador, an original character that we can create for ourselves, with a character creator included, and that serves as a kind of “self insert” of ourselves, being able to decide to a certain extent his personality and how we want to address ourselves. the other characters. The game is simplified with a light and dark system, which reminds us of the one used in Mass Effect, and which enhances some of our abilities.

marvel's midnight suns review

Regarding the dialogues with other characters, the focus is a bit more complex. Sometimes we will be forced to make a decision that will please one character, but anger another. Who to spend our time with and which characters do we want to befriend? They will be decisions that each one of us must make.and that inject another aspect of strategy into it, since making friends will enhance the abilities of the character in question, which can be a decisive aspect in combat.

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We can also customize the rest of the characters from head to toe, and we mean that literally. We will be able to choose the clothes that we want them to wear while they are “in civilian clothes” in the abbey, in addition to their combat suits, in the form of skins. The title has quite a few for each superhero, and although some are benefits for buying the deluxe version or for reserving, we can also unlock some by maxing out the level of the heroes or meeting certain requirements.

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In our daily routine within the game we must also include a time to explore the abbey. Although this aspect is relegated as something optional by the game, the abbey and its surroundings are full of interesting secrets to unravel, side missions and material resources that will be of great help to us to enhance the abilities of our heroes. Although all this, together with the relationships between characters, can become a problem for those players who are mainly looking for a strategic combat game, we recommend approaching Midnight Suns with an open mind to these sections, which perfectly complement the gameplay loop.

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marvel's midnight suns review

However, although we like the addition of this more social aspect, not everything is perfect, and it is that some of the dialogues and the story in general leave a lot to be desired, sometimes finding us with simple conversations or of little interest, giving feel that a script to match would have made these sections even better. We found the role of The Hunter, our main character, especially weak, finding us with a mostly flat and even boring personality, making us wish we were handling one of the other more interesting and charismatic superheroes.

For the rest, the general plot that encompasses the title is quite simple, but it works when it comes to putting all the elements in motion and uniting the team that makes up the Midnight Suns of the game. It’s not the best story Marvel has told, far from it, but it’s functional and mysterious enough to keep us interested.

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marvel's midnight suns review

At a graphic level, Marvel’s Midnight Suns isn’t especially flashy, and mostly irregular. The settings are of good quality, some effects, such as lighting, stand out especially, but nevertheless the character models are quite mediocre, well below what we can find today in any high-budget game. In addition, the performance on Xbox Series X is not stable, encountering continuous FPS drops while moving through the abbey, which is surprising, considering that the game’s graphics are nothing to write home about.

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Finally, we also want to comment on the strangeness that we have encountered in the opening cinematic scene of the title, which for some reason is pre-recorded with a very strange aspect ratio, with black bars both on the sides and above and below the image. And with very poor quality. We’ve only encountered the problem in that scene, although it still seems very strange to us and a bug that we’ve never seen in another game before.

Analysis of Marvel’s Midnight Suns – Conclusions

Marvel’s Midnight Suns has surprised us a lotAnd we mean it with the best sense possible. This strange mix between an XCom and a Bioware game using Marvel characters would have all the requirements to become a kind of Frankenstein monster, but instead, we find ourselves with a most addictive mix of genres that, in addition, It boasts of the best combat systems that can be found in the strategy genre.

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