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Assassin’s Creed Mirage revealed: A dream for many fans of the series!

Finally there is official information that not only confirms the leaks, but reveals even more.

Finally there is official information that not only confirms the leaks, but reveals even more.

After the many leaks of the last few days, Ubisoft could hardly help it and confirmed Assassin’s Creed Mirage before the Ubisoft Forward. But a lot of information was not shared, so far only insiders have served it to us. And as the showcase shows, the rumors about the game with Basim are true. Aside from that, Ubisoft has revealed a lot more that wasn’t circulating through the net.

First, some key facts about AC Mirage:

  • Genre: Action adventure with story focus
  • release: 2023
  • Platforms: PS4, PS5, Xbox One, Xbox Series X/S, PC and Amazon Luna
  • lead studio: Ubisoft Bordeaux
  • Editions: Standard (50 euros), Deluxe (60 euros) and Collector’s Case (150 euros)
  • pre-order: now, pre-order bonus: exclusive “40 Thieves” side quest

A notice: Away from the Ubisoft Forward, we got more insights into the game at a press event, which we will take up in this article.

Sexism issues at Ubisoft: The French developer and publisher has been accused of a toxic corporate culture since July 2020. Including far-reaching Sexism issues, misogyny and discrimination, which should be deeply rooted in the company. Consequences have already been drawn by Ubisoft, e.g. Replaced senior management staff and openly commented on the allegations, but internally, many employees feel that these measures are not sufficient.

From thief to master

As the first artworks already showed, Basim Ibn Is’haq is the main character of Mirage. We already know him as an important key character from Assassin’s Creed Valhalla, which takes place a good 20 years after Mirage.

Coming of Age Story: Accordingly, Mirage starts with a younger Basim in the year 861. As a wily thief, he not only has to contend with the dangers of the streets of Baghdad, he is also tormented by nightmarish visions and a hard past. However, when he meets the master assassin Roshan, he joins the Hidden Ones (forerunners of the Assassins) in the pursuit of justice and the search for answers. From then on, Basim is trained by Roshan and eventually rises to master rank himself.

Ubisoft didn’t mention any time jumps within the story, but since we will play Basim first as a thief, then an apprentice and finally as a master, which takes several years, time jumps are inevitable.

Who are the bad guys in Mirage? Unsurprisingly, the hidden ones also get it in Baghdad with the Order of the Ancients (Order of the Ancients, later Templars) to do. It hasn’t been confirmed yet, but we’ll probably have to deal with several important people from the order again, who are hiding behind a mask, similar to the newer AC parts. In the first trailer, which also exudes some Aladdin flair, we already get to see them:

Assassin's Creed Mirage - This is how Basim's adventure looks in the trailer






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Assassin’s Creed Mirage – This is how Basim’s adventure looks in the trailer

Also seen in the trailer: The mountain fortress of Alamut, home of the assassins we already know from the first game with Altair. However, this is still under construction. And at the very end of the trailer we see a monstrous figure in the dark. Exactly what this is was not said, but it may have something to do with Basim’s vision. Maybe it even has something to do with Loki? Ubisoft has not lost a single word about the connection between the two.

If you want to know what Loki and Basim is all about, take a look here:

I don't like Basim, but that's why he could be the perfect protagonist


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Assassin’s Creed Mirage

I don’t like Basim, but that’s why he could be the perfect protagonist

The motto of the game is very clear: “Back to the roots” – Ubisoft dubbed it that itself. Means that we experience a linear story with a predefined beginning and end, although we sometimes have the choice of which mission we want to tackle next. In terms of play, the focus is on three points:

stealth

Sneaking, hiding and stealth killing should be the focus more than in most games. For example, there are hiding places on roofs again, as a leak has already revealed. Basim also has Enkidu, an eagle that we can use to scout the area from the air and mark enemies and resources. But beware! There are special archers who can shoot down Enkidu. Here we have to decide how we want to proceed tactically.

parkour

Baghdad, with its four different districts, should serve as a “playground”. Leaps around corners of houses, pole jumps over large ravines or the outline of scaffolding should invite us to move quickly through the dense and busy city with the agile Basim. The NPCs should “react to our every move”, whatever that should look like in detail.

assassinations

In combat, we not only use typical weapons such as sabers, but also use mines and blowguns. We can also set traps and slow down time enough to tag multiple enemies for Basim to take out in a quick assassination streak. The important assassinations are black box missions where we can determine the ways and means. If an important person is eliminated, this is again illustrated with cutscenes as in Part 1. You can already see that in the trailer.

Annika Bavendiek

With Mirage, Ubisoft is finally taking the path that many fans (including me) wish for: Back to the roots. Their goal is to deliver a modern take on the gameplay and features that defined the first games, particularly Part 1. And so far, from what I’ve seen, I’m mostly optimistic.

Ubisoft seems to be struggling to bring in enough new ideas to make Mirage feel fresh and modern without squandering or carelessly copying the old concept. We’re getting our focus on stealth, parkour, and assassinations, but also lots of little new ideas like pole jumps, which promises to be a nice balance. At least if Ubisoft doesn’t overdo it and fill the world with uninspired tasks. But since Mirage is supposed to be a homage to the early games, that should still be limited.

With Basim we also get an exciting character, who also raises certain expectations due to his part in Valhalla. Not all players will get along with him right away. Mirage has to manage to bring him closer to us in a new way that still makes us sympathize enough with him for the story to resonate with us. I therefore see another major stumbling block here.

There were even more new Assassin’s Creed games at the Ubisoft Forward Showcase. Codename Jade, Codename Red and Codename Hexe were introduced. Apart from that, other games were also shown. Find out more about all of this in our Ubisoft Forward overview.

After all the information, what do you think of AC Mirage? Are you looking forward to an Assassin’s Creed based on the old games?

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