In an interview, Baldur’s Gate 3 director and Larian Studios boss Swen Vincke explains how important it was that their RPG kept its promises. There is the possibility of speaking to animals, so it has to work with all animals. The same applies, of course, to the spell “Speak with the dead” – although there are exceptions and a trick that was specifically used to get around this and avoid disappointment.
Baldur’s Gate 3: In order for you to be able to talk to the dead, Larian had to make a lot of characters headless
Yes that works! In Baldur’s Gate 3 there are almost endless possibilities and many of them are opened up by the saying “Speak with the dead”. However, certain rules apply: corpses do not want to communicate with their murderers, you are only allowed to ask them five questions at a time and, unsurprisingly, corpses without heads cannot speak.
Curious head-off trick: Exactly this fact was used as a cheat in Baldur’s Gate 3. Accordingly, there are a lot of dead people in the game who have been beheaded – simply so that the players can’t talk to them and the development studio saves itself a bit of work.
Given the Esports Extrasntic scope and the countless variations that Baldur’s Gate 3 enables, this is an extremely understandable need.
After all, we can actually talk to all animals, for example Each individual character subclass has its own exclusive scenes and reactions in the game that are withheld from others.
According to Swen Vincke it is accurate a whole team is busy with it been: Ensuring that Baldur’s Gate 3 has content specifically tailored to that subclass for every single possible character we can play. An effort that is unparalleled – and that pays off when we look at test ratings or fan votes for BG3.
You can find that and much more here in this Dungeons & Dragons interview with the Baldur’s Gate 3 creator look at:
Link to YouTube content
Much more about Baldur’s Gate 3 can be found here, among other things, in this GamePro news:
In the interview, some other cool details about the development are revealed: For example, it was actually planned to include the spell “Dispel Magic” in Baldur’s Gate 3. But there are so many magical effects throughout the game that just the idea of considering all the possibilities gave the developers a headache. Ultimately, the decision was made against it.
What do you think about such tricks and what is your highlight from the interview?