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Capcom reveals Monster Hunter Rise development began on Nintendo 3DS

monster hunter riseCapcom’s hit monster-hunting video game, started its development on Nintendo 3DS as revealed by Yasunori Ichinose, director of the title, in a recent interview granted to the Japanese magazine Nintendo Dream (via Nintendo Everything) aimed at knowing the ins and outs of the game. Broadly speaking, the creative has commented that rise began its development on the 3DS with a small team that experimented with mods on Monster Hunter Generations Ultimate.

“Prior to rise I was in charge of Monster Hunter Generationsbut its updated version, Generations Ultimate, was left in the hands of another director. At that time, Mr. Kenzo Tsujimoto (founder of Capcom) said that he wanted to make a monster hunter portable for Nintendo Switch and development began to move in that direction. I was often called upon to help with Generations Ultimateso instead of a full-fledged development start, rise started with small-scale movements among a small group of peopleIchinose explained. The director of rise It also highlights that development began six years ago.

“We don’t have hardware development at the time, but that was the deal we had with Nintendo. The development of Generations Ultimate It was in full swing, so at first there were only three people on the team: me, the main planner, and a programmer. We didn’t have a dev kit, and used a 3DS instead.. We tested the mechanics that had been in preparation since the beginning of the project by making modifications to Ultimate“.

Ichinose explains how the pandemic affected development

“The fiscal year after the development of the game was very influenced by COVID. The company was unable to work for about two months, and we urgently needed to experiment with what we can do from home. We had meetings, recordings, and video chats, and in that sense, the work that we did changed considerably.he commented on how the team had to adapt to continue development. “At that time they were also recording the voice actors and frustratingly, the week after Mr. declare the state of alarm. The calendar changed drastically, and after shuffling everything again, we were able to release it in March for Switch as planned.

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