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Dambuster Studios never used Yager’s original trailer as inspiration for Dead Island 2

Dead Island 2 It was finally released last week, having a rather long and bumpy road to market for the zombie action RPG. It was first announced almost a decade ago, in 2014, and at the time, before multiple delays and developer changes, it was scheduled to be developed by the developer of Spec Ops: The Line, Yager. That, of course, didn’t work, and Dambuster Studios would take the reins on the project, and the final project, according to the studio, ended up deviating quite a bit from Yager’s vision.

Speaking in a recent interview with GamesIndustry, the game’s director Dead Island 2David Stenton said that while the game has a bit in common with that original 2014 trailer in terms of tone, Dambuster Studios didn’t really use that as inspiration for the final product, instead wanting to create their own vision of the game.

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“It’s interesting to look back on that Yager trailer that everyone enjoys. And frankly, there are some similarities between the tone of that trailer and our own version of Dead Island 2. But we never used that as inspiration. We didn’t sit back and say, ‘Oh, we really like this trailer, so we’re going to carry the spirit of that.’ There are significant differences between what we are doing and what Yager was doing at the time.”

Dead Island 2 is available on PS5, Xbox Series X/S, PS4, Xbox One, and PC. You can read our review in this link for PS5 and in this one for PC. You can watch the original trailer below.

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