Dead Space Remake will go on sale for PlayStation 5, Xbox Series X / S and computers on January 27, which is why the EA Motive team is trying to make players long teeth with a spectacular launch trailer and some statements that have not gone unnoticed. In general lines, David Robillard, technical director of the game, has revealed in a recent interview granted exclusively for the magazine play that the special horror title It is so terrifying that it is difficult for him to play it at night and with headphones.
“When I play at night, I can’t do it with headphones. It’s too fucking scary. The amount of realism and, again, atmosphere. Not just visually, right? In the way we handle the sound, the environment, the effects, having systems that will try to scare you,” said Robillard, who wanted to insist that sound is one of the areas on which the team has focused the most.
“These things could have been done [en PS4], but not to the level that we are doing now. And they really add a lot to this kind of genre and make the whole kind of experience come together even more,” he concluded. Are you ready to relive the classic or discover it?
Everything we know about Dead Space Remake
“EA Motive has created a interesting and very complex system for Isaac’s sound called ALIVE (for its acronym in English: adrenaline, response of the limbic system, intelligent dialogue, vitals and respiratory efforts). Thus, health, running time, encountering enemies, being shocked by a suddenly slamming door, and other things will affect how you breathe, how you speak, and other elements of your protagonist’s behavior. The dialogue scenes will have three variations of each line said by Clarke depending on his current state: normal, fatigued and injured “, we commented in one of the sections of our extensive report.