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Diablo Immortal has benefited from PEGI and video game self-regulation, but needs state intervention

Diablo Immortal is not a bad game; neither is one misunderstood. Blizzard’s IP has not run into that strong contingent of players reluctant to continue playing because it is a difficult title to understand, but because of what its microtransactions. This is the main topic of debate, the monetary policies in-game and that although they seem to be taking the IP down the path of bitterness, Blizzard is making gold.

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However, the American media outlet Vice rightly focuses on another problem: the video game self-regulation. Trone Dowd’s lengthy post takes a look at how the current state of the game, which has become a boxing bag for the gaming community, it doesn’t match the millions of dollars in revenue the American studio is receiving.

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In fact, this is because the video game regulates itself without the need for intervention by no government or entity outside the developer studio. Although countries like Holland or the Netherlands have banned the game as they did last February with Lost Ark, the video game in the United States has achieved a kind of armor regarding the capitalization of gains with microtransactions.

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In the words of Keith Whyte, executive director of the National Council on Gaming, “The situation with Diablo Immortal is harming the self-regulation because it requires not only a degree of restraint from the industry itself, but the confidence of the public and potential regulators. Games like this undermine the public trust and regulatory not only in the company, but in the industry as a whole”.

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But why does he argue the need for state intervention by the US government? The federal government has left responsibility for how to handle financial dangers potential of microtransactions to the statewhich has led to a problem that addresses the Economic interests each. The Anglo-Saxon media adds that “it does not mean that the video game industry is financing candidates, but the US political system is dramatically shaped by the industry and interest money.”

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Prior to an intervention by the government of the country where most of these development studios reside, Vice still have some hope in which this self-regulation stabilizes and demonstrates that the video game can take action. Be that as it may, the astronomical income that Blizzard has received stems, on many occasions, from the players’ need for kidding with these matters. Several players have shared their huge investments in the game to get certain items just to see how far the microtransactions go, which also speaks ill of the community.

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