Farming Simulator 19 is still considered the pinnacle of realistic farming sims for many. That's…
With the arrival of the new generation of consoles, such as the PS5 and Xbox Series X, we know that a barrage of games with higher requirements is coming. Although PC graphics are very powerful, they still fall short if we want to play 4K Already over 60fps with ray tracing enabled. That is why we need scaling technologies such as NVIDIA DLSS and AMD FSR in order to increase our performance. Now, AMD has updated FSR to version 2.1contributing a series of improvements necessary.
Scaling technologies have come a long way, if we start from the well-known and infamous checkerboard rendering, present on consoles. And it is that now, with NVIDIA DLSS we have a much sharper scaling and improved compared to previous technologies. This is one of the reasons why many players opt for a NVIDIA-RTXthough amd has been able to offer a similar but open source technology called FSR. Although it is true that his version 1.0 had some mediocre resultsthe reds put the batteries and took out a 2.0 that got better to a large degree.
AMD FSR 2.1 fixes ghosting and flickering issues
While it is true that the arrival of FSR 2.0 a few months ago made it clear that AMD was on the right path to compete against DLSS, the truth is that there were still things to change. And it is that, its scaling technology in the version 2.0although it offered much better quality than 1.0, suffered from ghosting and other effects. We understand by ghosting, all that moving image that shows a trail and is particularly annoying if we have small particles or objects moving continuously in the game.
In addition, there were also problems with flicker and shineunderstood as a glow effect or shimmeringwhich have been fixed with AMD FSR 2.1. Additionally, it has improved the quality image scaling and the colors when converting the calculations FP16 to FP32. Updates have also been received in the reactive mask, which will now use the entire range of values from 0 to 1, solving one of the biggest problems that was ghosting in textures with transparencyWhat grass and bushes. Finally, the transparency and composition mask has been improved, reducing the ghosting effect of the movement vectors.
Farming Simulator 2022 will be the first game with FSR 2.1
AMD has not been slow to show a video showing the differences between FSR 2.0 and 2.1, along with the FPS improvements that we will obtain when activating this technology. Interestingly, the first game to receive this scaling technology update will be the Farming Simulator 2022which is updated to version 1.7.1 to be compatible with FSR 2.1. In addition, they ensure that the FSR 2 API has not changed, so upgrading from version 2.0 to version 2.1 will be easy.
They warn developers, however, to be aware of changes to the reactive skin, in order to ensure the best quality when using scaling. Of course, FSR 2.1 remains Open Source and therefore the update is available to everyone and free of charge at GitHub. In addition, the FSR plugins for Unreal Engine 4 and 5 have been updated. This means that we will be able to use FSR 2.1 in EU 4.26, 4.27 and EU 5so games created on those engines are fully supported.