It is clear that the launch of Battlefield 2042 has not been as expected by Electronic Arts. The warlike title was met with strong criticism upon its launch on Steam and the arrival of the first season has not yet been produced. In fact, at DICE they have a lot of work ahead of them with the roadmap for 2022.
Now, we have been able to find out thanks to information from Xfire that a meeting between EA executives has occurred to assess the performance of the work. They explain from the media that Laura Miele, director of studies at EA, assured that “it is really important to recognize when we have failures. This is certainly the case with the launch of Battlefield, which did not meet the expectations of our players, and also failed clearly with our own expectations.”
Causes of failure
Miele blamed that the Frostbite graphics engine that was worked on had an old version, which seriously hampered development. The pandemic was another of the roots of the problem, since working from home did not favor communication and the correct functioning of Battelfield 2042. However, the sensations were not so negative after the summer beta last year, so Miele decided to encourage the entire team.
They point out from Xfire that the Battlefield 2042 bug rate was so high that it reached “historic levels for a DICE game”. The three negative points that the community pointed out the most and that were evaluated in this EA meeting were the following:
- Bugs and performance.
- Game desEsports Extrasand customization options.
- The game does not meet the expectations of the players.
Therefore, Miele believes that DICE should be better suited to what gamers expect today from a game as a service compared to previous installments.
Denial of Electronic Arts
One of the issues reportedly brought up at the EA meeting was referring to Halo Infinite in comparison to Battlefield 2042. EA thought that 343 Industries’ multiplayer had been released with much more polish than their game, which in the eyes of the public was detrimental to them. In this sense, EA’s vice president of communications, John Reseburg, has come out to deny this information.
“These stories are not accurately capturing the discussion and context, which was a deep and very humbling internal conversation about the recent launch of Battlefield. It was about key learnings and actions we’re taking, not blaming external factors.”