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devs paid special attention to Eve's back



Stellar Blade is a third-person adventure game, meaning that most of the time the player will be facing Eve's back throughout the exploration. For this reason, Shift Up confessed that it had to pay special attention to this region of the protagonist's body.

In an interview with GamesRadar+, Hyung-Tae Kim, the game's director, spoke again about the care they took in Eve's design. Previously he had already commented on the choice of model and the attractive appearance of the warrior, and now, he shared his point of view on the importance behind these details:

When it comes to design, we paid special attention to the character's back, as the player is always facing the character's back when playing. This is what they see most often, so we think it's quite important.

Eve in Stellar BladeEve in Stellar Blade

Of course, Kim was asked about all the backlash surrounding of Eve's body in Stellar Blade. The character's face is original, but her body was inspired by that of Shin Jae-eun, creator of adult content on the internet, and the protagonist's body model.

Personally, I believe that compared to movies, animations, manga, and so on, people are especially picky about games. In games, there are all the opinions that people have, not always positive, about beautiful characters in not-so-realistic ways. “Honestly, when I play a game, I would like to see someone prettier than me. That's what I want. I don't want to see something normal; I want to see something more ideal. I believe this is very important in a form of entertainment. After all, this is entertainment aimed at adults.

stellar bladestellar blade
Source: Shift Up

Stellar Blade can encourage Korean devs, says Shift Up

Hyung-Tae Kim, director of Stellar Blade, also spoke about how the Korean gaming market could be impacted by the game's release. In a region focused on mobile games, Eve's story should inspire new devs. Look here!

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