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How to play Chained Together solo & climb to the top alone

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Chained Together is the latest viral sensation to take Twitch by storm, but despite the name, you can play it solo. Here’s how to climb alone.

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Chained Together is currently the center of attention as a new viral game, released on June 19. Already popular on Twitch, the game presents players with an extremely difficult challenge, requiring them to climb to the top of the map while being limited in their movements because, well, they’re chained to each other.

Up to four players can complete this challenge at the same time, with the chain simply expanding depending on the size of your group. However, it is actually possible to ignore the channel altogether. When playing solo, you can climb the mountain without a chain to hold you back or disrupt your movements.

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Here’s how to play Chained Together solo if you want.

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To play Chained Together alone, simply create your own lobby and do not invite other players. If you’re eager to test your skills solo, all you have to do is start a new lobby and make it private, that way no one else will come and bother you.

Chained Together can indeed be played solo, if you wish.

As you can imagine, playing solo makes the channel completely disappear. Since there is no one else to connect with, you are free to roam the map without any restrictions or hindrances.

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In fact, Chained Together supports solo play like any other lobby, adding a timer in the upper left corner so you can track your efforts. There will undoubtedly be speedruns in all categories soon, including solo play.

Not to mention, Chained Together also features a Training Mode that supports single-player play. Here you can play without fear of falling, trying various sections over and over again until you master them perfectly.

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Chained Together game menu

Training mode is an easier way to train in Chained Together.

It’s obviously important to note that the single-player experience is very different from the co-op experience in Chained Together. Without having to synchronize the timing of your movements or take into account the difference in weight of other players, this should make things easier, at least in theory.

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