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Reducing Elden Ring’s difficulty would “break the game”, says Miyazaki

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Hidetaka Miyazaki has been enjoying catching up recently to talk about Elden Ring. This time, in an interview with The Guardian, he raised that famous topic about difficulty in gameplay and how this can keep part of the audience away from a game. For him this is not a problem, but a reason for joy for his fans.

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As usual, every release that leans a little towards the “soulslike” side always generates that “you should be able to select difficulty” talk. Apparently, Miyazaki doesn’t fall for this talk and understands his consumers’ taste for that feeling of overcoming gameplay:

“If we really wanted the whole world to play the game, we could just lower the difficulty further and further. But that wasn’t the right approach,” says Miyazaki. “If we had taken this approach, I don’t think the game would have achieved what it did, because the sense of accomplishment players get from overcoming these obstacles is a fundamental part of the experience. Decreasing the difficulty would take away that joy from the game – which, in my eyes, would break the game itself.”

Do you agree with Miyazaki?

Elden Ring: how long does it take to beat Shadow of the Erdtree?

Speaking of difficulties and that sense of achievement when playing Elden Ring, players can face it again with the arrival of the Shadow of the Erdtree DLC. Do you want to plan to play? Find out how many hours will need to be invested here!

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