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We played: Atlus Standard, Metaphor: ReFantazio pleases in preview

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The developers at Atlus are on an inspired streak. After producing beautiful remakes of the Persona series, they brought the definitive version of Shin Megami Tensei V and now they are betting their chips on another turn-based RPG that has the company’s signature: Metaphor ReFantazio. One is too little, two is good, three is too much?

The concern is valid: is it not just more of the same? ReFantazio, of course, has its own characteristics, but are they enough to differentiate the game from its “brothers”? Especially taking into account that they are long titles and released almost “one on top of the other”.

Metaphor_Dungeon Mode_Story_Screenshot_3Metaphor_Dungeon Mode_Story_Screenshot_3

After testing at Summer Game Fest, the impression remains that Metaphor could be released a little later. Maybe next year. Coming right after Shin Megami Tensei, which is actually two games in one, could alienate part of the public due to several factors. But, of course, that doesn’t mean that the game doesn’t deliver a satisfying experience.

On the contrary.

+ Extended gameplay from Metaphor: ReFantazio is strategic and fantasy

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In about an hour of evaluation, we saw three distinct moments of the game: first, an introduction of a quest of history, to give that situated. Well structured, beautiful graphics, cool narrative, everything fits. Afterwards, a dungeon, with a series of enemies that we need to defeat until we reach an objective – rescue someone. To close, a boss battle intense and full of strategy, as Atlus loves to do.

And the only negative point in all of this was the excess of screens. loading. It’s really annoying to have to deal with this, especially at a time when companies are increasingly coming up with creative charging solutions – something made possible by the cutting-edge technology of current generation consoles. Even more so in a game where there are so many cutsceneswith long and important dialogues for the game.

Metaphor: ReFantazio seems to be exactly what you expect from it

But that, obviously, doesn’t take away the shine of Metaphor: ReFantazio. Highlights include the maps, which seem huge and full of activities, the characters that arouse curiosity, as well as the narrative, and the relationship and combat systems. Everything works as it should. The battles, then, can be epic and challenging – always with that tactical touch with Atlus’ signature.

Metaphor_Dungeon Mode_Battle_Screenshot_4Metaphor_Dungeon Mode_Battle_Screenshot_4

Unfortunately, one hour, divided into three 20-minute sessions of very different moments from the game, is not enough time to provide a more complete preview. For now, the first impressions are very positive – but, it’s worth remembering here, I haven’t played the entire Shin Megami Tensei yet, so I don’t know if I’ll be “saturated” with the genre by the time Metaphor arrives – which could be a reality for many people.

In any case, now we just have to wait for more news and hope that it is so good that it causes a feeling of “again?” but rather “again!”

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