Final Fantasy 16 producer denies it’s a JRPG, a ‘discriminatory’ term
Naoki Yoshida, the producer of final fantasy 16, has given interviews to various media after journalists from all over the world (including us) were able to test the game for PS5. In his statements he has talked about the future version for PC, the graphic modes on PlayStation 5 and why they have preferred not to make an open world. In one of those posts, the video of Skill Uphas made a comment that is causing debate among the community: the game is not a JRPG, and that term is viewed pejoratively in Japan.
In the video, the youtuber says that Yoshida was “annoyed” (the quotes are <Eurogamer) when I asked how JRPGs have evolved compared to action games. The translator of the conversation, localization director Koji Fox, said: “One thing that [el productor] wants to make clear is that when we create games we don’t do it thinking we’re creating JRPGs; we are just creating RPG“.
“He term JRPG is used by Western media and not by the users and the media in Japan.” In fact, Yoshida affirms (in the words of Koji Fox) that the term is, or was, pejorative: “This will depend on who you ask, but there was a time, when this term appeared about 15 years ago, when we developers first heard it, which it was like a discriminatory term“.
“We still remember the times when [JRPG] was used in the negative”
“As if they are laughing at us for creating these games”continues the director of Final Fantasy XIV: A Realm Reborn,” and therefore for some developers the term JRPG can trigger Negative feelings for what it entails in the past. It was not a compliment to most developers in Japan. We take into account that recently [el trmino] JRPG has better connotations and it is used in a positive way, but we still remember the times when it was used in a negative way”.
The creative has an impact on this: “I remember seeing something about 15 years ago that was basically a definition of what was a JRPG versus what was a western RPGand it was like final fantasy 7, and it had these kinds of graphics, a story of this length, and compartmentalizing what we were creating into a ‘JRPG sack’; and we were offended because that was not how we approached creation. We created RPGs, and being subdivided is perceived as discriminatory.”