Yesterday Forspoken was released for PC and PlayStation 5 to make us enjoy an open world adventure that has good ideas but that takes us to a world devoid of magic that weighs down some quite interesting proposals, especially in its combat.
With the launch of the game, many of us have been able to try it for the first time on PC either with his free demo (which also launched yesterday on the keyboard and mouse platform) or with its final version, allowing us to check its performance and whether, as the community suspected, optimization can be improved with those strange minimum and recommended requirements of the game.
In our case we have tested the demo and we have not found serious bugs or abrupt exits to the desktopbut after playing it and doing tests we can point to bad optimization which makes it a title with a rather unstable FPS rate probably because it is loading every few new textures that affect performance.
For example, in our case we have tested the demo with an i9-11900K processor and a NVIDIA GeForce RTX 4080 graphicsthe top of the range to play at present from NVIDIA (the 4090 is more designed for enthusiasts and professionals) and with it, without the help of programs such as DLSS or FSR we have been able to play with Ultra 4K graphics at around 46 FPSso we had to use these rescaling technologies to be able to reach or exceed 60 FPS on average even if they became unstable during combat:
On the other hand, another channel with more than proven performance tests such as TheBitAnalyst also shows similar results, with a RTX 4080 getting about 40 fps and forcing it to use DLSS or FSR to get the desired 60 FPS. In addition, it also tells us that loading times on PC are slightly faster than on PS5, and that the best graphic option for computer is similar to the quality mode of the Sony console, although with improvements in the draw distance and shadows by ray tracing in real time.
Forspoken’s performance on Steam Deck
also we have tested Forspoken on Steam Deck Y it is not recommended to use the Valve pocket computer since the image quality suffers a lot. With resolution, minimum graphics and FSR in quality mode we have obtained 30 images per second… with drops also in combat. Using the performance mode of this technology, the 30 FPS are more stable… but the image quality suffers even more.