FromSoftware wants shorter time intervals between its next games
Yasuhiro Kitao, producer of FromSoftware, has dropped in a recent exclusive interview with Eurogamer that the Japanese developer intends to speed up its production rate, all with the aim of shorten the time interval between launching your next projects. Broadly speaking, the manager has commented that at FromSoftware they usually have several teams working simultaneously on different projects, and that he hopes to release “new and exciting” games at intervals that he hopes will not be “so long in the future.”
“This is a philosophy that hasn’t changed much in the last ten years, especially since Miyazaki became president of the company,” Kitao said. “She is an area in which we feel we have always strived to achieve: always do something new, always do something original, something that is interesting and fun for us as players. So, in this sense, not much has changed. We develop several titles at the same time, we have several teams working on different projects. We look forward to staggering our releases and offering something new and exciting at not-too-long intervals,” he concluded.
Everything we know about his next project
“Player movement and skill are a fundamental part of the way we approach designing these games, whether it’s Elden Ring, Dark Souls either Armored Core. The Assembly Aspect [de Armored Core] comes into play and does not apply to an open world desEsports Extrasto explore. We had to choose which desEsports Extraswe wanted for Armored Core VI and where to pay attention. While there is an aspect of exploration, we focus on the variety of components and customization of your wickand the feeling of driving the vehicle you have invested time in,” explains Hidetaka Miyazaki in our full preview.