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God of War Ragnarok will have more than 60 accessibility options

More and more companies are betting on offering more options for accessibility in their video games, so much so that there have even been initiatives to find games with this type of function. To that database will arrive soon god of war ragnaroksince from Santa Monica Studio they have confirmed that the new game of the Kratos saga will have more than 60 options of accessibility. Mila Pavlin, responsible for UX desEsports Extrasin this PlayStation Studio team, signs a new article on the official PlayStation blog to explain what they consist of.

What accessibility options can we expect in god of war ragnarok?

“Not only we have redesigned our interface to allow for more flexibility and readability, but we’ve also rebuilt the driver reassignment from scratch and we have added more customization to our combat and interaction systems”, explains Pavlin in the article, a text in which he does not forget the options that already existed in the predecessor of this sequel: “We have retained all of our accessibility features from God of War 2018 and expanded to include over 60 ways to tweak the game to best suit your style and needs.

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In the article we can see some of the accessibility options that will be available in the new game of the saga God of Warsuch as the number of ways in which we can customize subtitles of the dialogs (changing colors, text size…), as well as other more notable ones such as options to modify the color of the characters with high contrast settings so that the elements of the game are more easily identifiable by people with vision problems. There will also be options to alter the size of the icons, activate the auditory description or use combat assistance, aiming and puzzle solving.

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god of war ragnarok coming this year to PS5 and PS4. It still does not have a release date, yes, and it is not expected to be shown soon because the study itself asked the community for patience just a few weeks ago.

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