Gotham Knights goes on sale tomorrow on PC, Xbox Series and PlayStation 5. . What is the performance in the different versions? TheBitAnalyst he has compared the technical aspect of this game exclusive to the current generation.
The performance on consoles remains at 30 fps, something that the developer had already confirmed, with 2160p resolution on PS5 and Xbox Series X, and 1440p on Xbox Series S, although has performance issues in all versions. On consoles, there is no 120hz/40fps mode, and 30fps suffers from stuttering almost constant, while on PC “it doesn’t optimize or take advantage of the graphics capacity as it should. We can have drops of up to 50fps with a 4090 using any type of DLSS”.
Gotham Knights includes effects of ray tracing but the conclusion is that perhaps it would be better to give the option to deactivate it and gain frame rate per second: “Apparently it is applied globally for shadows, reflections and lighting, but the differences in shadows and lighting are minimal. As for reflections by ray tracingshow more elements in some closed areas than with classical techniques, but outdoors (especially puddles) are not well applied”. On Xbox Series S it is not used ray tracing.
Gotham City lights
“Gotham Knights is a game with which we have had a good time, but it has also frustrated us”, we concluded in the opinion. “Its main story is entertaining, the few secondary villains are a great attraction, it is full of references that will make DC fans fall in love, and the construction of the superheroes and the relationship between them is one of the best points of the title. However, he wants to be two things at once, without being brilliant at either of them.”
“All these are not bugs that make it a bad game but I do know that they take it away from being the recommended experience for everyone that it would have been if the developers had been clear about what kind of game they wanted to make.