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Hideo Kojima admits Metal Gear Solid 5: Ground Zeroes was a test for an episodic format

Metal Gear Solid 5: Ground Zeroes It will be celebrating its ninth anniversary of the game’s launch and the creator of the series, Hideo Kojima, revealed something that was already intuited. On his Twitter account, he claimed that the release was originally meant to be an “experiment” to see if an episodic release might work for him. Metal Gear Solid.

“The development of a complete game takes 4 to 5 years [y] Times change during production. So I thought of offering an episodic format, like a broadcast drama, where one episode is produced and distributed. Ground Zeroes was meant to be an experiment.”

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Metal Gear Solid 5: Ground Zeroes also acted as a sort of prologue to Metal Gear Solid 5: The Phantom Pain, showing us the events that would lead Venom Snake down his dark path of revenge against Skull Face. On his Japanese Twitter account, Kojima also discussed the idea of ​​releasing episodes 2 and 3 while receiving desEsports Extrasfeedback for future episodes.

The players, however, expected that Metal Gear Solid 5: Ground Zeroes was a “full game” at launch and the game drew negative reviews for the fact that it took two hours to get to the ending. Kojima ended by saying that “I have a feeling it was too soon.”

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