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I have become the Elon Musk of amusement parks, and charging 2 euros to pee was the beginning | Top News
I have been able to play, again, Park Beyond. The first time I was able to play the new from Limbic Entertainment I got a big surprise, but I noticed that maybe it could be more. Perhaps there is more than having fun creating crazy things. Maybe you can get away from what is the ABC’s of city builders and tycoons. And meanwhile perhaps, I realized that yes. It depends a lot on the player, but thanks to that I also found the best way to approach a new game text: I wanted to be the Elon Musk of amusement parks.
My objective? Simple, earn money and follow in the footsteps of the Praetorian when he made the leap to Twitter: generate despite the fact that everything is falling under its own weight. Today I am going to show you, like a Bricomania, how to get it in just 4 steps.
- Step 1 – Attract people by putting on a good face
At first, I had to measure the steps well because I did not want to offer an amusement park bungler Overpriced and lacking in options. Otherwise, no one would have come and the plan would have failed from the start. Although Park Beyond does not seem to offer any advantages, or disadvantages, depending on the location in which we install the park, I did not want to risk a setting as paradisiacal as an island. Here’s to attract as much attention as possibleand for this a nearby city is the best.
First: a good entry; a lot of green; a good list of options for the future where I already left the paths made for when I expand the park; and, finally, a simple attraction, near the entrance and tremendously familiar, something that I initially overlooked, but it is important. By the way, I did not charge anything for the entrance to the park and except for the first months, neither in this first attraction. The thing was to start increase the list of attendees.
And it is that, the micromanagement at Park Beyond, far from being a city builder To use, it is very well measured for those who want to try tinkering so, for example, they can get almost any botch to work well. Despite having only one attraction, if you behave well, your image towards the visitors will improve, and you will go up in category, perfect for phase 2. And that image that the attendees of your park have, that we see as its range, it is difficult for it to decrease.
- Step 2 – Start cutting back on everything, especially workers
Here, from the first half of the year, when our kind ally gives us the message “the numbers are not so bad, but we must continue to grow”, is the best time to start expanding the park. The nice thing about the game is that, like that Planet Coaster from the Frontier Developments and Aspyr Media duo, apart from the default buildings, you can make up for it by building your own roller coasters for when you see that nothing you do works; at least you have a good time.
This is my worker, his name is Stressed#3
I went too far building authentic crazy things that reached 180 km/h, you have to go with more head than that if you want to succeed, but I didn’t put aside my “artistic vein” for that reason. Of course, when hiring staff, it was necessary to be as low-key as possible. When my first attraction caught fire, it was time to hire a mechanicBut we don’t want the best of the best either. Someone who works for the minimum, but with few attractions, his morale bar goes up. It is a dangerous balance. I could choose the minimum wage, but as a vile person that I am, I did not stop raising and lowering it so that the statistics of character they didn’t go to hell.
With only one person it is more than enough, especially since at this point, there is not so much influx in the park as to worry us. Of course, no cleaning staff or entertainers. You don’t have to cheer people up, morale is high; and cleanliness with only one bathroom in the whole park is acceptable. Also, fiddling with the options and Focusing the pleasure of the park to families, it is more difficult for it to get dirty. They have more consciousness, it seems.
- Step 3- Continue putting on a good face (we are halfway through the plan)
Over time, and as the park gets larger, the greater distances visitors will have to cover. This can cause some discomfort and some of them will leave the park disappointed, so be aware. In the first game, this was the step that led to my downfall. Unfortunately, the fires caused in the attractions They will drive away many visitors. It is what it is. You have to make sacrifices for a greater good: money. Here it also came in handy to slightly improve the previously cut labor contracts, so that they gave 200% callus and leverage Thus, the boost What does a good salary mean? which, basically, I had already cut. It’s time not to stop being a rascal.
- Step 4 – Raise prices and charge for everything, since we’re
The most difficult moment came here. The micromanagement of Park Beyond is well measured. Not much, not little. In the right measure so that a madman like me, someone who believes he is the Elon Musk of amusement parks can do such things absurdly cool as put a price on toilets. Yes, I know that this is normal in big cities, with public toilets, but I don’t know of a private amusement park that does it. Why wouldn’t I?
Of course, let’s not go too far. I placed a first dollar as the price to pay for doing the belly. All good, all right. And if I bet for more? $3 was already a lot. The equator, the perfect measure, I found in the 2 dollars. Not for them, not for me. The thing was to put a single toilet at the entrance to the park and another further on, because taking into account that labor management, that hiring phase, I skipped it and there is no one in charge of cleaningputting more would be counterproductive.
Modifying the price on Park Beyond attractions that are limited to a segment of the population are susceptible to disinterest
How could it be otherwise, each attraction also raised the price. At first, and following the thread of the USAparks, I did not want to charge per attraction, only for entrance to the park. The thing was to improve the image facing the public. Even so, in those attractions with the greatest influx of users, but, above all, the most familiar ones, I was able to take advantage without mercy. Modifying the price in the Park Beyond attractions that are limited to a segment of the population are susceptible to disinterest, but not the family ones. The magic of business management and image of the tycoon. They are fun!
- Step 5 – Enjoy the income
I’m honest with you, I never thought I’d get to step 5. Along the way, in the over a year it took me (in-game) to go through these steps and various attempts to get that balance right, I kept losing money. After all the “effort”, I got a benefit of 2 thousand dollars gross per monthso it was just a matter of moving on.
And so, friends and friends, I became the Elon Musk of amusement parks. I cut out what I could; I put a good face on all the problems; I laughed at the situation as I have rarely done; and finally, I have made profits. Few, maybe if I mess around more I can improve them, but that was my goal, and I’ve achieved it.