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If you’re interested in Warhammer 40K Space Marine 2, you’d do well to check out what World War Z just did.

This is going to sound weird, so I’m going to have to ask you for a vote of confidence: if you feel like playing Warhammer 40,000 Space Marine 2, it wouldn’t be a bad idea to check out World War Z right now. On paper , have the same relationship as bacon and speed (none) but in practice both titles are connected through a common premise: the volume of enemies on screen, pictured with the Swarm Engine. And its potential has just grown.

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Putting ourselves in a bit of a situation, World War Z: Aftermath players have been eagerly awaiting the so-called “horde XL mode” for weeks, a free content update that arrives this week (January 24) to all its versions. The DLC includes various progression upgrades, weapon skins, and the like; although what really interests us are the new waves of zombies that it raises, with up to 1000 enemies on screen simultaneously.

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Some netizens who were clearly not familiar with the game have drawn comparisons to Bend Studio’s Days Gone; but that is an open world to enjoy alone and with an emphasis on history, while the one that concerns us now is a cooperative multiplayer of those who do not skimp with the explosions. That type of action is closer to what Space Marine 2 proposes, which we remember, has gone from Relic Entertainment to Saber Interactive.

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In other words, the sm2 tyranid horde It should feel more or less like the zombies we see in WWZ: a swarm of creatures flowing as one, rather than a conglomeration of independent entities. Going the distance—Titus’s strength far exceeds that of the survivors—is a good way to familiarize yourself with this type of action ahead of Space Marine’s return. And not bad at all, actually: Saber’s game has an 84% approval rating on Steam.

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