Intel has been facing major problems when it comes to bringing its own graphics cards to market. We’re not talking about stiff competition from NVIDIA or AMD, but about the component situation, high prices, and essentially the buyer mistrust before new products. Some GPUs that should already have been on the market 5 months ago accompanied by Intel XeSS, its particular DLSS, something that is making more than one frown before scaling unflattering with competition.
The first of these graphics cards Intel ARC It is scheduled to be launched on October 12, at least in its desktop version independent of the firm’s CPUs. However, Intel XeSS can be enjoyed for weeks in Death Stranding: Director’s Cut or Shadow of the Tomb Raider, and at least in this first one, scaling has lower performance on NVIDIA and AMD GPUs.
According to the first analyzes, with a GTX 1060 Kojima’s work reaches a rate of 39fps with Intel XeSS enabled, while the FSR reaches 48 FPS. In this case, the difference is not so noticeable, but with an RTX 3080 the situation changes. With a high-end NVIDIA, Death Stranding far exceeds 100 FPS with AMD FSR Y NVIDIA DLSS (both updated to their second generation), while with Intel XeSS it reaches 93 FPS. (you can take a look at the comparisons on Imgur or YouTube).
We are talking about a difference in performance that, although it is not as noticeable (barely 10% compared to the competition), would lead Intel to benefit from its range of GPUs with better results using its own software. Even so, it seems that not everything is bad news for Intel XeSS and, judging by these tests, the visual quality at 4K and with scaling set to “Quality” is much higher than AMD FSR.
An extremely interesting and hopeful detail since, far from the FPS that we manage to “scratch” with recent scaling technologies, the visual quality is a determinant when choosing one or the other. It should be noted that Intel XeSS can be run on any current GPU since, like AMD’s FSR, we are talking about software Open Source.