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“It’s too scary”: not even the developers of the Dead Space remake dare to play at night

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We are in the most anticipated week of this beginning of the year. The industry’s first major turntables are unveiled, with the first Forspoken being the first to premiere on January 24th. On the other hand, the Dead Space remake rises at the end of the week to make us tremble on January 27 on PS5, Xbox Series X / S and PC.

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The work done by EA Motive on the original title created by Glen Schofield aims to be very promising, implementing changes of all kinds to the USG Ishimura. The 2008 work was terrifying to play and that same feeling has been preserved in a revision that not even David Robillard dares to try.

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Returning to the corridors of the USG Ishimura from Dead Space excites me and this is what I ask of you on your return

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“When I play it at night, I can’t play it with headphones. It’s too scary,” explains the studio’s technical director to PLAY magazine. A statement that excites us to walk the corridors full of necromorphs, which will now have a dismemberment system like nothing seen in the industry.

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“Just the amount of realism and, again, the atmosphere. Not just visually, you know? In the way we handle sound, ambience, effects, having systems that will try to scare you. These things, you know, could have been made [en PS4], but not at the level that we are doing today. And they really add a lot to this kind of genre and make the whole kind of experience even more cohesive.”

One of the most interesting modifications we have been able to see regarding the first transformation that we see from a corpse to a necromorph. Isaac Clarke will become much more involved in the scene so that we feel more afraid. In fact, EA Motive has implemented a mode called Intensity Director. We are talking about a format in which the tension will be increased a lot more by adding noise, surprise attacks from the necromorphs and a feeling of constant dread.

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