Genre: simulation Development team: Render Cube Platform: PS5, Xbox Series X/S, PC release: October 6, 2022 (consoles)
Are you tired of constant fighting, but would still like to spend countless hours in a medieval open world without any fantasy elements? Then it’s worth taking a look at Medieval Dynasty, which has been available for PC for some time and is now making the leap to consoles. In this game presentation, we explain briefly and concisely what you can expect from the title.
Everyday life in the Middle Ages instead of constant action
If you are looking for unusual fights and a staged story like in Kingdom Come: Deliverance in Medieval Dynasty, you will search in vain. There are also role-playing aspects and some strategy is also necessary, but what you can expect above all is a construction simulation with medieval everyday life.
Of course, it’s also about survival here, after all, our character just escaped the war, but he uses a hammer and sickle instead of armor and sword, although wild animals and bandits can sometimes mean that we have to take up arms. The Middle Ages aren’t just a pony farm, even if we’re not looking for trouble.
Our GameStar colleague Fabiano tested Medieval Dynasty for the final PC launch. The game is still evolving, but in this video he tells you the most important things:
The medieval hit Medieval Dynasty just keeps getting better – release version 1.0 being tested
So that’s what it’s all about in the first place, collect and process resources, not only to have something on your plate, but also to stamp a thriving village on the ground. In addition to our own home, it is important to build production buildings, produce goods, manage residents and earn money through trade, because we have to pay taxes for life in the country.
Medieval Dynasty likes to be precise. Building a house isn’t just done by placing it, no, we must first build the foundation and then build walls, roofs and doors piece by piece and with different resources. We can even choose the materials, for example boards or stone.
We don’t just put a complete house in the landscape, we have to assemble everything piece by piece.
The dismantling of wood is also more fragmented. Logs, twigs, boards – wood is not just wood.
All the troubles bring us not only new buildings and goods, but also experience. So everything we do unlocks skill points and matching blueprints. For example, if we often till the field (by the way, like everything else, either from the first or third person view), our experience in agriculture increases, which means that we unlock new buildings such as barns and stables.
Don’t feel like survival? No problem. If you want to lead a more relaxed, middle-class life without having to pay attention to thirst, taxes or temperature, for example, you can deactivate all of this in the settings. There you can also change the days of the seasons if you don’t feel like a long and cold winter.
From generation to generation
Story missions introduce us to the gameplay, but ultimately we’re free to do whatever we want. Freedom is very important here. But Medieval Dynasty wouldn’t be called Medieval Dynasty if we couldn’t found our own dynasty within it.
An important aspect of the game is therefore the family. We can find a spouse through romance options among the NPCs, have children and thus pass from generation to generation. We therefore change our character over time, since he or she will eventually bless the temporal.
There’s more to come
If Medieval Dynasty appeals to you but you prefer to play with friends, then we have good news: Co-op mode is coming next year, which will also give us the opportunity to customize our character. Armor, crests, shields and other content will also be added:
Will you be playing Medieval Dynasty on console? Do you maybe already know it from the PC? If Medieval might not be for you, but you like the game concept, then maybe Wild West Dynasty or Sengoku Dynasty could be something for you? Write me your opinion in the comments.