Monster Hunter Rise is definitely a fascinating game, mainly because of how open it is. Now we play it on PS5 and we bring you our review.
In Monster Hunter Rise almost everyone’s experience is and feels different. Whether that involves frustration or euphoria at any given time is going to be completely up to you.
Citing our original review we can say:
“Monster Hunter Rise It also brings us open worlds, in which we will not have a loading area if we cross from one section to another, maintaining that novelty that had already been implemented in Monster Hunter World. The Maps are very well polished and we never see blurry areas (including when we change areas). One of the novelties in the worlds is that you can climb and go where you want, there is no movement or space limit, this means that if we want to blow up a wall to get to another area, we can do it without problem since our character They have allowed or enabled the option to climb on any wall and get hooked where you like.”
Monster Hunter Rise has way too much personality and this one adds several key mechanics to the already too good mix of the game, bringing much more joy than pain as long as you’re willing to work with it.
As is the case with most entries, Rise once again tasks players with literally hunting down various big, bad beasts, with a variety of weapons and playstyles. Once you’ve beaten them, you can tear them apart, equip them, upgrade them, and repeat the process; alone or with friends. You do this until you kill a really big monster in the main story.
The flow we can say is still the same as we have known for so long. But Rise has the advantage of working with a very clear theme (feudal Japan) as performance. Rather than become desensitized to the environments and hub of the game, I embraced them and began to take note of all their colorful nuances. And I can say that it has one of the most beautiful and majestic soundtracks I’ve ever heard in a game.
It may still be a slow start. Some of the early monsters are a bit bland, as are the ins and outs of the early pieces of gear and weapons. But the ramp will, and the creatures, and their charming haiku intros, become even more aesthetically interesting to watch. Even some of the older concepts have a bit more flair in Rise, as you see them in a new light. On PS5 I can say that this is extremely well enjoyed.
If you felt Monster Hunter was clunky in the past, the connection error could change that notion. Think of it as a tasty grappling hook, which can not only zoom you around the map for scouting purposes, but also displace you in combat as an action-focused dodge. Hunters have access to a recovery ability, which prevents you from being stunned or comboed by enemies, as well as special bug moves.
It’s up to you to monitor your bug meter and decide which enemy attacks are worth recovering from, how much ground you need to cover, and how useful your individual weapon powers are. It’s a neat little metagame that has a relatively low skill floor in terms of picking up the dodge element of the bug mechanic, while also providing a high ceiling and opening up weapon tech.
Our adventure partner, Palamute, also deserves special recognition. While having a small mutt running around is its own reward, you can ride it to get places quickly and chase down monsters. In a game where you might be chasing a creature four or five times a match, it breaks the monotony. Riding monsters feels equally straightforward and straightforward.
Then there are the rampage missions. These work much like a light tower defense cheat, allowing us as hunters to create weapon rigs at specific locations in an arena, as well as one-use traps or NPC powers. You can choose to pilot a platform yourself or put an NPC in charge. It’s a bit stripped down, but I can say it’s fun to watch a bunch of big monsters on the screen while you blow them up with heavy weaponry.
By playing through the “main story”, you can defeat Magnamalo in one-on-one combat in around 15 hours. But as all Monster Hunter fans know, the game starts when the credits roll. Once said and done, unlock a weapon and you’ll start the endgame with higher ranked monsters to hunt.
The performance on PS5 is just great, the loading times are reduced quite a bit, so I can say that this game is the same as the original, but even better. My one consistent complaint is the lack of a polished, true story, which is always conspicuous by its absence.
Also, you will have access to the “hub progress” branch, which is the core of the game. This is where you will fight your way through the ranks against almost endless enemies; with other people, if you wish. Although my access to multiplayer is limited before launch, Monster Hunter Rise is still a lot of fun in terms of group coordination. With the wirebug, watching everyone run around is a treat.
Monster Hunter Rise is a slowly getting used to game, I started getting more and more used to Rise until I reached a positive tipping point. Once I clicked, it was hard to go back to the old ways. Rise offers us pretty good gameplay, performance level improvements on PS5, an incredibly good soundtrack, and surreal landscapes and settings. My only regret is the little history.
This review was made thanks to a copy for PS5 provided by Capcom.