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Elden Ring

Move away Malenia, the most powerful enemy of the Elden Ring is not a boss, it is a simple dog, even if it is by accident

Far from the purely economic section, where FromSoftare’s latest game is sweeping, Elden Ring continues to be one of the most popular topics of conversation. recurring on social media since its launch due to the fact that it offers content almost constantly. Not in the form of DLC or additional content, but thanks to the enormous amount of secrets and little winks, without forgetting the lucubrations about its history.

One of those aspects that has given much to talk about revolves around the dogs of the game. These lovable four-legged rotten fellows have starred in some of the funniest moments hilarious due to an apparent bug in the game code that substantially increases the damage they deal. Many users have shared their reactions to enemies that are “weak” but execute bites that they would make even Malenia tremble.

But why does this happen? The truth is that we are not talking about a huge and substantial bug that is going to break the game completely and that requires the immediate attention of FromSoftware. However, the error seems to occur in the game code. As shared by the youtuber Zullie The Witch thanks to the tools modder meowmaritusthe problem lies in a very small animation behavior file assigned to attack these enemies.

Far from offering a highly convoluted explanation, this content creator makes it very clear that NPCs like horses have different models, but run the same animation, something that happens with many enemies in the game. Other NPCs like Torrentera use a unique animation which is not repeated with any other character in the game.

Image: Zullie The Witch

However, dogs are divided into two variants: Small and big. Both have two different models, but share, like the horses, a single animation, in this case attack, and here is the problem. While horses have the same wingspan, dogs don’t, so the game has to check the size and run a variation of the same attack animation depending on whether the attacker is a small or large dog.

Apparently, with the latter the game has no problem, but when the small ones attack, the code does not know how to verify the size and constantly restart animation Of attack. This means that one bite multiply by each frame of attack, resulting in 11,640 points of damage per second according to Zullie’s calculations. A situation that gets worse considering that they are blood dogs, so in addition to the damage inflicted, they apply bleeding.

If you have played a Souls, you have been repeating this dungeon for 10 years without realizing it and Elden Ring is no exception

An achievement of errors that leads to situations as crazy as losing your life facing an apparently low-level enemy. Although FromSoftware has not commented on this problem, the modder give one seemingly simple solution for this bug. Although it involves slightly modifying the game code, it is to be hoped that the Japanese studio ends up solving this curious error.

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