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San Andreas with Path Tracing brings a Geforce RTX 4080 to its limits



The beginning of October 2004 in Rockstar Games in the light of the year 1992 in the fictional cities of Los Santos, San Francisco and Las Venturas played the most popular games Action series – Grand Theft Auto: San Andreas – read more about the games in their own genres and other genres hinaus. For the current hardware, GTA:SA does not require maintenance, or else?

San Andreas with Path Tracing is a real House Number

Who created Website TweakTown Please message us first, using the YouTube channel MxBenchmarkPC Complete Benchmarks with the help of Nvidia's Modding Platform RTX Remix Modernized Version of GTA: San Andreas durchgeführt, welche sich durch den Einsatz von Pathtracing für die globale Beleuchtung auszeichnet. Here you can find the following hardware for installation:

  • Intel Core i7-10700F
  • 16 GiByte DDR4-2933 CL15
  • Gigabyte Geforce RTX 4080 Eagle OC

These Benchmarks are in WQHD (“1440p”) with further details under the performance of DLSS 3.5.10 in the Quality Preset. If the Geforce RTX 4080 without RTX Remix and some Path Tracing can be rendered without 840 images of the technology, the frame rate with active Path Tracing drops dramatically with less than 48 to 50 images of the images. This significantly improved and more realistic global perception of the atmosphere costs approximately 95 percent of the Fps.

San Andreas

Quelle: MxBenchmarkPC

In Außenbereichen fallen die Frameraten von zuvor rund 230 auf rund 50 Bildern pro Sekunde, was einer Minderung der Fps von rund 80 Prozent entspricht. Die Beleuchtung mittels Pathtracing ist ein Leistungsfresser.

RTX Remix proposes deutlich höhere Anforderungen

The impact of RAM and VRAM increases significantly. Während GTA: San Andreas im Originalzustand with 2.4 GiByte Graphics available, were invested with the RTX Remix with 8 GiByte. This is the result of the main procedure and the graphic card of the final result.

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