The release of Overwatch 2 is in a few days. Matching has Blizzard blog post published, in which they address the challenges of a free-2-play title. Among other things, it is explained that they are slowly introducing new players to the complexity of the game want to introduce. But this well-intentioned step could backfire.
Overwatch 2 wants players to slowly get used to it
There Overwatch 2 appears as a F2P game, it will pick up a lot of new players. Anyone who has already played the first part can go straight to all game modes and characters access.
It’s different for newbies. Blizzard wants to limit the choice of modes and heroes so that everyone gradually get used to the game be able.
The so-called FTUE (First Time User Experience) should be made as comfortable as possible. This limits some choices. Circa 100 games then a newcomer must play to more modes and all heroes unlock from the first part. Blizzard explains this decision as follows:
“We want FTUE to gradually welcome players to Overwatch 2 as we read consistent feedback from new players who are feeling overwhelmed by numerous game modes and heroes.”
Will the FTUE achieve anything?
Whether the regulations for new players will bring anything can only be said with certainty when it direct feedback there to. It is determined not a bad idea limit the possibilities of choice for beginners somewhat. There are many games that have now reached a level of complexity that is very beginner-unfriendly. League of Legends is one of the best examples of this.
Having to have played 100 games, however, can also frustrating be. Some may drop out at this time or need to decide if it’s worth the effort. It also depends on how much choice is available at the beginning. at few options the fun could go by quickly.
What do you think of Blizzard’s FTUE? Do you like them or do you have them suggestions for improvement? Feel free to discuss in the comments!