Overwatch art director explains why Sojourn has taken so long to join – Nintenderos.com

We get an interesting message related to one of the most anticipated games in the Nintendo Switch catalog. We are talking in this case about Overwatch 2.

In the text that we leave you below, the art director, Dion Rogers, has explained why it has taken so long to officially announce the character Vivian “Sojourn” Chase. It was shown for the first time in 2016, but it was not until this year that we were able to officially meet it.

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Why? This is how Rogers explained it to The Verge:

We created this timeline and we wanted Sojourn, especially since she’s the first black female character in the game, not to be just a random addition to the game. She had a deep and traditional connection to the game world. She moves the story forward when she is introduced.

What do you think? If you are interested, you can take a look at our complete coverage of the title, which does not yet have a release date, at this link.

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