While we all await the new NVIDIA RTX 40 and AMD RX 7000 graphics, keep in mind that Intel will also be competing in this sector. While it won’t be able to rival the higher end of either of these two companies, it should be competent in the mid-range. In addition, not only will it release the A580, A750 and A770 graphics, but it will also launch its XeSS scaling technology at the same time. Now we will see how it looks and performs Intel XeSS vs NVIDIA DLSS and native resolution.
As new games arrive and the requirements to play them increase, making it difficult to play them at full ultra 4K native resolution while maintaining a high FPS rate. That is why technologies such as AMD FSR 2.0 or NVIDIA DLSS have been a salvation for many users. And it is that, it has allowed them to raise the frame rate, even doubling it, with a better quality than if they had lowered the resolution manually. A third scaling technology is coming soon, this time from Intel, called XeSS, which will be compatible with any graphics in theory.
Comparison Intel XeSS vs DLSS vs Native in Shadow of the Tomb Raider
From the trusted team at Digital Foundry, we have an extensive and detailed comparison between Intel XeSS, NVIDIA DLSS and native resolution. As we can see, the game used to do the tests was Shadow of the Tomb Raider, with a small section dedicated to 3DMark Port Royal. Before starting the analysis, Intel XeSS has been considered as a scaling technique of second generation, comparable to NVIDIA DLSS and AMD FSR 2.0. For the comparison, the version XeSS 1,187therefore, it is already a final version of the technology and we should have similar results in its official launch.
Intel XeSS can be used on NVIDIA graphics, but it gives less FPS
As we mentioned before, one of the advantages of XeSS is that it can be used in NVIDIA and AMD graphics, according to Intel. So we see that we have three types of XeSS kernels to offer exclusive Arc GPU support with INT-8Integrated from Intel with DP4A and graphics of other brands with SM 6.4. When comparing these, the Tomb Raider has been used scaling from 1080P to 4K using first the Arc A770, adding 3.4ms when activating XeSS. On the contrary, a RTX 3070 has needed under those conditions go up 3.8ms. This means that you achieve less performance using XeSS compared to Intel graphics. However, if we use DLSS on the RTX 3070, so we only need 2.1ms extra, so it gives a much higher FPS rate.
Intel XeSS performance with A770: up to +88% in 4K gaming and +177% in 3DMark
We now turn to the performance improvements offered by Intel XeSS when using Arc graphics A770. First of all, if we look at the comparison table of resolutions and modes of the main scaling techniques, they all have comparable resolutions. However, XeSS adds an even higher quality mode, Ultra Quality Mode, which has also been tested. Thus, we see the differences in the game of Tomb Raider at 4K Watching a 88% more FPS versus native resolution with mode XeSS Performancewhile the mode Ultra Qualityjust increment a 23% performance. Secondly, 3DMark Port Royalknown benchmark with ray tracing, you see a much larger performance gain. In fact, it reaches 177% more FPS using mode Performanceachieving 36fps in front of the 13 native FPS.
XeSS is dangerously close to DLSS, but has artifacts and flickering
We continue in the Intel XeSS vs DLSS comparison, this time analyzing how it looks and, we have to say, it is quite impressive. And it is that, if we see the video and comparative images, we can see that it competes almost one to one with DLSS in aspects where NVIDIA technology stands out. For example, the distant reconstruction of the fine networks in the first image, show that XeSS in Quality mode is not very far from DLSS and vastly exceeds native resolution with TAA. And it is that, the latter loses a lot of detail in the process, in addition to achieving less FPS.
We can say that in these first impressions XeSS is superior to what was DLSS 1.0 and especially AMD FSR 1.0. In fact, in the absence of a direct comparison with AMD’s technique, it may exceed its version 2.0. Of course, here the good news ends, because we must also comment on the problems which has Intel XeSS. First of all, display moving ghosting, but this one is much less noticeable than the one we’ve seen in FSR. It has also been observed that on surfaces such as Waterthe image is unstable and it moves constantly.
But the biggest problem lies in objects with tiled textures (texture repeated x number of times), since a moiré or moiré effect. As we see in the images of the fabrics, they overlap the textures and that interference is produced that moves and produces flickering or blinking. The latter is especially annoying if we are playing and we stop for a moment to look at these details, well, if we play constantly in motion and add motion blur and so on, we should not notice it.
Games that will support Intel XeSS
- Call of Duty: Modern Warfare II
- arcadegeddon
- Ghostwire Tokyo
- Vampire the Masquerade: Bloodhunt
- Ghostbusters Spirits Unleashed
- Naraka: Bladepoint
- Super People
- Gotham Knights
- DioField Chronicle
- Dolmen
- Chivalry III
- Redout 2
- The Settlers
- Death Stranding: Director’s Cut
- The Riftbreaker
- Hitman III
- CHORUS
- Shadow of The Tomb Raider
- Anvil Vault Breakers
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