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Phil Spencer urges game studios to unite and share joy – Latest News

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On Tuesday, critics and journalists from New York met for the twelfth time to honor the best plays of the year. Phil Spencer received the valuable Andrew Yoon Award here and on this occasion he dedicated his speech to other game developers with a clear idea.

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The world is going through a difficult period, and everyone is affected more or less by this situation. We won’t lie and ask what is (or should be) the main idea of ​​creating games and their playing. Phil Spencer is clear on this and his the answer is giving away joy and experiences while playing.

“Today, as developers, leaders, creators of worlds, it is our greatest duty to inspire and create joy. Each of the hundreds of games that players hold between their fingers today and tomorrow is a gateway to spreading joy,” said Phil Spencer.

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“Halo, God of War, Vampire Survivors, My Friend Peppa Pig, small games, mobile games or indie games, all designed to inject a dose of joy into our lives. So much joy that we want to talk about them and share them.”

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“All of us here today, from all the teams around the Earth, we try to create this feeling and send it on. Our developers, who with courage and interest, are launching their visions further in this difficult time of cultural differences and restrictions. Our players who put their time into our games to relax and rejuvenate their lives.”

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“Our CFOs who encourage us to have the courage to protect and nurture this collective joy. We are obliged to preserve these experiences, create them and further develop them. Seek out and surround yourself with different perspectives. Honor the differences across the world’s cultures and be empathetic towards each other.

We’re moving away from dividing players and their developers, and on the contrary, we try to stand together to make even more use of this joy together. This is an echo of gaming joy.”

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At the end of the nearly three-hour event, Phil Spencer received a standing ovation. His call for unity between players and developers, most likely stems from the heavy criticism that has recently been leveled at Microsoft due to the acquisition of Activision Blizzard.

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In an interview on the Second Request podcast in December, an Xbox spokesperson said that Sony was the biggest critic of the acquisition, despite Microsoft’s numerous statements that the Call of Duty brand will continue to be released for other platforms, including PlayStation. These statements were supported by Valve boss Gabe Newell himself. He said that Microsoft always keeps its word.

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