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Preview: Crisis Core Final Fantasy VII Reunion – Remaster for fans

Crisis Core Final Fantasy VII Reunion is coming to PS5 on December 13th. We recently got a chance to try out the game at the Square Enix Plays event in London. The title is the remaster of the prequel originally released for the PSP Final Fantasy VII. In this preview, I’ll tell you what changes compared to the original and for whom this could be something.

Familiar story in a new guise

The demo we got to play lasted about 15 minutes and included two boss fights, a couple of smaller skirmishes, and a bit of exploration. Square Enix doesn’t change the story, so there shouldn’t be any big surprises here. As Soldier 2nd Class Zack Fair, we are tasked with investigating the disappearance of some units along with our comrades Angeal and Sephiroth.

Crisis Core Final Fantasy VII Reunion

Of course, what is noticeable within a few seconds is the massive technical leap that the remaster has made. For its part, the PSP was of course not known as a graphics marvel and so the new edition looks like a completely new game at first glance. Especially with the animations and the level of detail, it doesn’t matter Final Fantasy VII Remake Intergrade approach, but compared to the original the improvement is absolutely successful. The lighting and the character models in particular benefit from the leap into the new generation. In addition, the entire game is now set to music and the sound has also been extensively revised.

Modernized fights

Square Enix also does some things differently when it comes to fighting, but without losing the charm of the original. The camera can now be moved freely and the HUD has been streamlined, which is absolutely beneficial for the overview. Special special attacks trigger a small cutscene again, but we can skip it for now. This makes the fights feel faster and more dynamic overall. A fun mechanic from the original has also made it into the remaster. The DMW system (Digital Mind Wave) again works like a slot machine, which is operated automatically during the battles and, depending on the result drawn, gives you randomly selected advantages or even unlocks special attacks. Of course, from today’s point of view, that seems pretty bizarre, but it also gives the game an original touch.

The mechanism with which we can weaken enemy attacks while they are charging is completely new. When a large enemy unleashes a particularly powerful blow, a percentage meter will appear. With fast attacks we can empty them and thus minimize the damage or even cancel the attack. This fits in well with the fast-paced battles and also brings a bit more tactics to the action.

High level fan service

Crisis Core Final Fantasy VII Reunion is a bit more special and, in my opinion, has a different role than the Final Fantasy VII remake. Of course, it was also about winning back fans of the original, but also about opening up a new generation of fans. At the reunion, the goals are obviously a bit more modest. Those who know the original will certainly be happy to be able to play the title again and those who have become super fans through the remake will absorb the still good story.

Beyond that, though, the title will struggle to really shine. You can tell the PSP past and there are just too many really modern JRPGs coming out as the Crisis Core becomes the all-time hit of the year. We still had a lot of fun with the demo and will be keeping an eye on the game, because for fans of the series Square Enix hits the mark once again.


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