Ray tracing is coming to the Elden Ring today
Elden Ring wasn’t even out when FromSoftware said the game would feature ray tracing at some point in the future, so we’ve been waiting a while for this option. The developers have taken a year or so to fulfill their promise, which is available from today.
Update 1.09 is now available for download for Elden Ring on all platforms, but its most notable change is the option to enable ray tracing on PC, PlayStation 5, and Xbox Series. It’s worth mentioning that the implementation probably doesn’t live up to your wildest hopes, as the patch notes make it absolutely clear that playing with ray tracing “can” affect framerate and resolution, so probably we should wait for future updates to further polish the performance of the game.
Ray Tracing support has been added for the PlayStation 5, Xbox Series X and PC versions.
Ray Tracing can be activated in the settings menu:
PS5 / XSX: Game Options > Ray Tracing
PC: Graphics > Ray Tracing Quality
Please note that performance such as frame rate and resolution may be affected when playing with Ray Tracing enabled.
This is what you need to enjoy this game on PC with ray tracing enabled:
Minimum requirements (1080p – Low Quality – Low Ray Tracing)
Operating system: Windows 10
Processor: Intel Core i5-10600K or AMD Ryzen 5 3600XT
Graphics card: NVIDIA GeForce RTX 3060 Ti, 8 GB or AMD Radeon RX 6700 XT, 12 GB
Memory: 16 GB RAM
Recommended Requirements (1080p – High Quality – High Ray Tracing)
OPERATING SYSTEM: WINDOWS 11
Processor: Intel Core i7-10700K or AMD Ryzen 7 3800XT
Graphics card: NVIDIA GeForce RTX 3070 Ti, 8 GB or AMD Radeon RX 6900 XT, 16 GB
Memory: 16 GB RAM
Also, a lot of new balances, adjustments and bug fixes have been made to the game. Remember that in order to use the online functions of Elden Ring you need to update it to this version.