Red Dead Redemption on PS5 runs at 4K and has more graphic options

red dead redemption on ps5 runs at 4k and has

Tom Henry

Red Dead Redemption on PS5 runs at 4K and has more graphic options

The reissue of the Rockstar game is now available on PS4 and Nintendo Switch.

Red Dead Redemption on PS5 runs at 4K and has more graphic options
Promotional image of the arrival of Red Dead Redemption on PS4 and Nintendo Switch

After its announcement last week and the controversy with the price of the game, the reissue of Red Dead Redemption on PS4 and Nintendo Switch is now available in stores along with its independent expansion Undead Nightmare, and the first players who have already been able to put try this Rockstar classic, they confirm some very cool game features on PS5.

One of the reasons for this port, apart from applying a slight facelift to the original Rockstar game, is that PlayStation and Nintendo Switch players can enjoy the game today. Unlike on Xbox, on these platforms or there is no backwards compatibility with that generation of games, or they didn’t even exist at the time, as is the case with Nintendo Switch.

All the details of Red Dead Redemption on PlayStation 5

As reported by TezFunz2, a regular insider of Rockstar games, the first tests of Red Dead Redemption on PS5 (it is backward compatible with PS4), would show that the game works at native 4K resolutionalthough it continues to work at 30 fps, as in its original version of consoles and the backward compatible version that it can be played today on Xbox Series X | S.

On the other hand, the Rockstar game in this relaunch allows you to adjust the graphic parameters of the game, being able to select some settings in terms of Anti-Aliasing (Fidelity FX Super Resolution 2 or FXAA), motion blur, subtitle scaling, targets, and help text.

Undoubtedly, it is about a great opportunity for PlayStation and Nintendo Switch users to be able to continue enjoying Red Dead Redemption or do it for the first time. Still, there seems to be a consensus that the best way to preserve games is to provide backward compatibility optionsalthough Take Two itself does not agree too much.

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