Resident Evil 7 has terrified many fans, especially in VR. The eighth part, Resident Evil Village, however, had to do without the virtual reality options. But it won’t stay that way: The Cabinet of Horrors will soon be released exclusively for PSVR 2. We were even able to play the title on the still unreleased hardware and reveal what’s inside.
Resident Evil 8: Village comes as a PSVR2 Exclusive
That’s what it’s about: So far there is no virtual reality mode in Resi 8. In the future, however, it will be added. However, this way of playing the game is only available to people investing in Sony’s upcoming PSVR 2 headset for the PS5.
Here you can watch a trailer for the normal Resi 8:
Resident Evil Village: Gold Edition – Mercenaries trailer shows Lady Dimitrescu in action
What’s in it? The VR version of Resident Evil 8 contains the complete main game. However, no DLCs are included and the Mercenaries mode is also left out. For this we get some adjustments that are only available in the PSVR2 version, such as dual wielding.
You can find more about the PSVR2 headset and our test experiences here:
more on the subject
Tried PSVR 2 and it blew our minds
These are the gameplay upgrades:
- Dual Wielding: You can hold two weapons at the same time, one in each hand, a knife and a gun also work.
- The hands are free to move.
- The knife is always ready to hand on the left wrist (You can also grab it with your right hand and throw it in your left hand, for example).
- reload weapons is now quite realistic: With the pistol, for example, you have to eject the magazine at the push of a button, pick up another one, insert it and then load it.
- An inventory system We haven’t been able to see it yet, but it has been announced.
- Vibrations: There is haptic hit feedback on the head and also in the moments where Ethan takes damage in cutscenes.
- the adaptive triggers are also used.
- Look around the corner: You can poke your head around corners and see enemies before they spot you.
How interactive is the VR world? The game environment doesn’t get any more interactive than it is in regular Resident Evil 8. You can break some pots or display cases, but our hands can easily go through most objects. You can also only pick up items that could be picked up in the original, like wine glasses or bottles.
Comfort settings and movement: We could not set any comfort options in the playable demo version. Whether there will be any in the finished game remains unknown. Previously, movement was only possible with the left analog stick in full locomotion, with snap turning on the right stick.
Already in the short VR demo, Resident Evil 8: Village finally felt exactly how I wanted it to be from the start. The horror experience is not only more immersive, but also shines through the optics. In particular, the individual details in the house, such as the wooden beams or the peeling wallpaper, only really come to light in VR when you take a closer look.