Sonic Frontiers also has a new trailer from SEGA that goes into greater information about the upgrades and battle system. Examples are used to illustrate the evolution of Sonic.
Sonic now has a talent tree chock full of thrilling and potent new powers that may be unlocked. To do this, you must gather enough ability components from adversaries and breakable island artefacts.
You’ll need to earn extra powers once you want to take on bigger and stronger adversaries, like you would in the Starfall Islands, in addition to his standard move set, which includes Homing Attack, Drop Dash, and Stomp, which are fairly helpful against normal enemies.
However, as the game progresses, Sonic not only gets stronger, but his foes do too. In this situation, completing combinations is a smart method to edge out your opponent in battle, especially when coupled with a brand-new power called Phantom Rush.
Phantom Rush can be activated and upped in attack power until the combo metre is completely depleted whenever Sonic’s combo metre has been filled after several consecutive attacks on foes. Use Sonic Boom, a fast, long-range kick that sends shockwaves at the opponent, to do a tonne of damage in a short period of time.
Wild Rush, a spectacular zigzag move that launches you towards its target with enormous force, is another choice for doing significant damage to your adversaries. It’s a quick and fashionable approach to deal heavy damage to your adversaries while dodging oncoming fire.
In Sonic Frontiers, some foes are shielded or have barriers around them. With the Cyloop move, this can be broken, allowing for maximum damage to be dealt. As a result, you continually research your foes to determine the best course of action. These are only a few instances of how Sonic behaves and can defend himself in the game.