Even though Sony has so far made the PlayStation VR2’s specifications public, a few unexpected features could still be included. Sony’s foremost priority is the topic of immersion.
According to a recent Sony patent (via SegmentNext), mid-air haptics, or when you don’t physically contact the hardware but yet want to provide tactile input, can be reproduced using ultrasound waves.
More particularly, the present invention pertains to using ultrasound waves to give users who interact with things in an immersive computing environment tactile sensations in the air with their hands (or other body parts).
A mid-air haptic that delivers a level of realism comparable to that accomplished through an immersive computing experience is needed in the art but doesn’t require complicated physical installations or other special positioning.
It would, specifically, enable interactions over a wider range and at a greater distance, enabling a user to have an overall sense or engagement at various places without noticeably lowering user comfort.
As can be seen from the related graphic, it is still unknown whether this technology is already included in the PlayStation VR2 headset that is already available or if it is just available as an add-on. A patent does not always have to be put into practise.