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Starfield is the perfect example that generations are no longer about graphics; It’s time to change your way of understanding evolution | Top News

starfield is the perfect example that generations are no longer

starfield It has aroused the resentment and love of a good part of the community. To a large extent, irreverent console wars aside, this situation has been motivated by something as important as the graphics engine. Ultimately, the new Bethesda has arrived on the market with a somewhat obsolete, but extremely functional skeleton.

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To be honest, I think stating the opposite is wrong, but that doesn’t have to be a negative thing. Yes, I said it has an outdated engine, but a surprisingly good one. Something logical, in both senses, if we take into account that the developer He has been working on Starfield for almost ten years. Or what is the same, that it came out “old” is normal, but that it is so good too.

Starfield’s graphics engine is obsolete, but it’s great

And although these statements may seem contradictory, the truth is that they do not have to be. When one thinks about the new generations, one tends to create an—at the very least—inappropriate simile in which graphics equals quality. Starfield is living proof that this is not the case, it is already in sight. On the one hand, we can see that its textures are not particularly powerful.

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The expressiveness of the NPCs and/or their textures are what tell us that the engine is old, but its exaggerated ability to memorize everything He is the one who reminds us that it is not important. Indeed, although Starfield is not the most cutting-edge title in the world – graphically speaking – it makes up for it with a galaxy capable of remembering almost anything.

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starfield stairs

For example, if you leave your entire inventory on your ship, abandon a dozen sandwiches on planet Earth, or decorate your house with stuffed animals, the game will remember it. The items will not disappear and will wait for you to come back for them… Or not. To be honest, I think it’s simply impressive. Of course, he is not the first to do it, but he is the one who has achieved it with thousands of different worlds. That’s the magic of its graphics engine.

The future is simply hopeful

It is not the only sample. The community has been delighting us with dozens of videos worthy of study. In one of them, for example, we saw someone stacking rolls of toilet paper and/or taking a ladder from the stage and opening it. It may seem silly, but they speak highly of a study that has not only taken into account dozens of details, but of physics that work in an organic and coherent way.

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There are other “nonsense” that reveal this reality to us. See, for example, throwing thousands of objects from the top of a building to see how they interact with each other. And where is the surprise? In what each one has its own physics and in which the movements of some affect others sequentially. Of course, there are bugs and bugs that cause some necks to become disfigured or certain enemies to fly away, for example

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It’s not perfect and it never will be.. At the end of the day, it is a simply enormous RPG where there are so many things that it is impossible for everything to work well. Despite this, the general result is notable and reveals to us that the future is hopeful, as there are little things that make us think about expansions, DLC, additional free content, etc. that could give even more life to the game.

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