If we ever think back to the 2023 season from a German perspective, we will not be able to avoid two unfortunate reports. On the one hand, the closure of the Munich game company Mimimi Games (Shadow Gambit, Desperados 3), and on the other hand, the sometimes disastrous release of The Lord of the Rings: Gollum, which resulted in Daedalic Entertainment no longer developing games and concentrating purely on publishing .
But how did the Gollum debacle come about? How could a company that was once so successful with point and click adventures for many years bring such an unfinished and problematic video game onto the market? Thanks to a highly recommended documentation, we now find out more about the background.
Game Two report shows the background to the Gollum debacle
The well-known German radio format Game Two has now addressed the question of “Why?“, which we can only recommend to you, he wants to find out more about the background.
You can view the report here:
Link to YouTube content
In addition to gaming journalists, many former Deadalic employees have their say in the report. Deadalic co-founder Jan “Poki” Baumann (formerly Müller-Michaelis) also openly shares his impressions.
Crunch, unpaid overtime and more
In several chapters of the video it becomes clear that the Gollum debacle has been in the making for many years. It’s about crunch culture, unpaid overtime, taking advantage of cheap labor, having too big ambitions and much more.
If you would like to find out more about the state of the German games industry, you can find out more in the GameStar Plus report:
The Lord of the Rings: Gollum was released in May 2023 for PS4, PS5, Xbox consoles, Nintendo Switch and PC and is one of the worst games of the year with a meta score of currently 34 points.
Have you seen the report yet and if so, what do you think of the revelations?