Starfield. Star Wars: Jedi Survivor. Redfall. Little by little, the industry is growing and, unfortunately, it is doing so with a side effect that we saw coming, but that we are not liking. We are talking, of course, about storage space. And while it is true that this is nothing new, the last few months have shown that the reality of the industry has changed.
If we take a look back in time, we will realize that Starfield not the first nor will it be the last to ask for 100 GB of SSD storage – or more – in its minimum or recommended requirements. If we look at 2019 we will find that Call of Duty: Modern Warfare and that Call of Duty Black Ops: Cold War they did too.
With Assassin’s Creed: Valhalla the situation is just as complicated, since it claims to be one of the games that takes up the most space in our storage systems. So, and we could give many other examples, the situation is not new, but it is somewhat worrying. At least right off the bat.
The new standard for large releases is now 100 GB
We just need to take a look at Steam’s hardware survey from May 2023. In it we see that just under half of its users have at least 1TB, but also there are many that have less than 500 GB. Or what is the same, that large SSD storage spaces are still not widespread enough for it to be the norm to have at least 100 GB of SSD just for a game.
Above all because if this continues like this we will enter a world where it will be complicated to have more than four or five games installed simultaneously. Something especially noteworthy if we take into account that the price of an internal SSD memory is, at least, about 50 euros, although the best quality ones are usually worth double or more.
The situation is certainly not the best of all, but it seems that there is no other option but to adapt, since it is already the new standard for big launches. Everything being said, it is logical that they take up more and more space, since they are getting bigger, but that does not mean that it continues to be a tricky issue.
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