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The reasons why Tomas Sala wanted to make his city builder Bulwark: Falconeer Chronicles

Tomas Sala is known in the industry as the sole developer of The Falconeer. Since then a few years have passed, and now he has been putting his efforts into a new project for some time that is still based on the same universe as The Falconeer.

Known as Bulwark: Falconeer Chronicles, this title has many similar elements to Sala’s previous work, but instead of being an aerial action title in which we control that falcon with laser shots, it is something totally different: a city builder. One in which there are also few restrictions to build civilizations. With this big change in development direction in mind, we recently had the chance to meet Sala one-on-one at this past Gamescom, where we were able to ask him why he decided to make a city-building game.

“The mother of my children asked me, ‘Well, what did you like the most about doing The Falconeer?’ And my answer was to create all these little towns and all the fortresses, that’s what I enjoyed the most. It was a big thing for me to do a little fortress. And she said, “Well, why don’t you let people do that? And I said that was actually a really good idea, so that’s what started it.” .

Sala continued: “Once I started developing the game and procedural building, I wanted to make it so that you could build on any rock, on any cliff. Imagine The Falconeer, with all these rocks and places and not having anything in acres of space. , and once I figured out how to do that it was so much fun to do that I thought, I want a game that brings you back to that time where you just enjoy building.”

You can find our full interview with Sala above, where we also talk about the inspiration behind the project and how the building systems he’s implementing work.

Bulwark: Falconeer Chronicles

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