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The return of the original Gulag to Warzone 2 is proof that if something works, it’s best not to mess with it too much

Let’s talk about call of duty. Let’s talk about why Warzone marked a turning point in the battle royale genre and why Warzone 2 didn’t have half the impact of its predecessor… without being a bad sequel. To Caesar what is Caesar’s.

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There are two universal truths to this matter: one, people don’t like change. Two, if something works, don’t touch it too much. I’ve been playing video games my whole life and writing about them for almost a decade, and they don’t fail. Never.

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Warzone and its Gulag: an idea as simple as it is brilliant

The gender battle royale it’s tough and unrewarding no matter how many kills you can take. Only one individual or one squad can win. There are no negotiations or possibility of marking a The Hunger Gamesalthough yes a Romeo and Juliet. You’ve only got one life. If you get killed, you go back to the lobby. The normal thing is not to finish games. It is not a pleasant experience for many people, myself included.

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The Juggernaut of CoD Modern Warfare II and Warzone 2: everything you need to know about this titan of war

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So Activision launches Warzone as a Fortnite answer and they introduce a system called gulag. Until now, Gulag in the Call of Duty franchise was all about Mission 10: The Gulag from Modern Warfare 2 involving a much loved lord named Captain Price.

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The Warzone Gulag It’s such a simple and brilliant idea: Players who die during a game of Warzone are sent to the Gulag, where they kill each other for a chance to win. return to the game from which they have just been removed. If they don’t get it, their companions can bring it back to you by paying a certain amount of (in-game) money at the shops.

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This sends out a very powerful message: death is not the end in Warzone. You have a chance to come back… but earning it means taking it away from another player in a 1v1 matchup (random weapons) in a tiny combat zone. The experience in the Gulag does not reach the minute and sometimes it is a few seconds. Whether or not you are a fan of Warzoneit is impossible for you not to see a certain emotion.

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Warzone 2 enters the scene: Activision, what are you playing for?

The Gulag was one of the most applauded and beloved proposals of Warzoneone of many things that allowed call of duty rival even with Fortnite… which is no small thing. Many of you will have forgotten, but the madness with the Epic Games game exceeded the limits known up to now.

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And so Activision did Activision stuff. First changed gulag map, something that did not please the community. The community continues to say to this day that the original map is the best. Despite the discomfort, the players go through the hoop. But Warzone 2 It was too much…

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  • The Gulag map changed again. Is now larger.
  • The weapons are now tscattered on the ground and all the players appear with pistols.
  • The number of players increases during the games, so the Gulag becomes a 2v2.
  • They introduce the mechanics of The Jailer. Despite the fact that all players could be saved, few use it.

In short: there is no trace of the original Gulag. Al Mazrah is not bad, the new circle system manages to convince, Nuclear Bombs and other missions are introduced, and DMZ hits a bump similar to Hazard Zone from Battlefield 2042.

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Warzone 2 offers one of lime and another of sand to a community that had been fed up with Warzone after the waves of hackers, the imbalances in weapons and the bugs in gas masks, among many other topics. Players don’t want weird inventions, they just want Warzone.

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The return of the original Gulag to Warzone

To all this discomfort is added that the Warzone 2 Season 2 it was delayed a few days ago from February 1 to 15. Infinity Ward Y RavenSoftware They were able to apologize and took their Ace out of the hole to calm things down: “1v1 is back in Battle Royale“.

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The return of the original Gulag has managed to contain spirits. Players dream of the original confrontations again after months of playing in a gulag bigger than necessary, with players not communicating and/or staying AFK (not playing), enduring the presence of The Jailer…

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I don’t like change for change’s sake, but I am open to new ideas. As most. The moral of the Gulag Warzone can be summed up with KISS principlewhich is used in desEsports Extrasand which means “Keep it Simple, Stupid” either “keep it simple stupid“.

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Most systems work better by keeping them simple than by making them complex; therefore, simplicity must be maintained as a key desEsports Extrasobjective, and any accidental complexity must be avoided.

In other words: why do you play what is already good? The Gulag works fine as envisioned. The idea is so simple and cool It doesn’t need such radical changes. Keep the maps the same size, propose rotation and/or choice of weapons, vary the secondary objectives (central flag)… but don’t touch what works: a quick 1v1 matchup in a closed space. Get in, shoot and something else. Don’t over complicate it!

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