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There are new side quests in Dead Space Remake and this is how they work

The Dead Space remake should be just as terrifying as the original, if not more so.

The Dead Space remake should be just as terrifying as the original, if not more so.

Dead Space Remake is out in a week and there are still a few details we don’t know about the game. For example, there is the new content that the remake introduces that did not exist in the original. Thanks to a preview from IGN, however, it is now at least clear how the new side missions should work: Apparently we can expect a system with security clearances that are reminiscent of a Metroidvania level structure.

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The new Dead Space side missions probably work like in Metroidvanias

What’s new? Don’t worry: In the first seven hours, roughly 85% of the Dead Space remake should be almost identical to the content of the original. Just prettier, scarier and darker. But there are still some completely new extensions, like fresh side missions.

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How are they integrated? As can be seen from a new, detailed Esports Extraspreview, the side quests that have just been added are supposed to be areas that only play a role quite late in the game.

How it works: In Dead Space Remake there is a system of security clearances and different levels of this clearance. Once we have reached a certain level of security clearance, we can enter the areas secured with it. The new side missions are linked to this system.

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Like a Metroidvania? Apparently, this also means that in the course of the game we will probably come across locked doors that we cannot open yet (and which should not have existed in the original either). Later, however, we have the necessary clearance for this and can explore the rooms behind it.

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This is in it: Behind these doors and in the new side quests there is some new content and there are probably some rewards such as upgrades for our weapons or other similar goodies.

Does that mean a lot of backtracking? Esports Extrashasn’t been able to tell for sure if we’ll have to traipse halfway across USG Ishimura just to get back to the locked doors every time, or if returning to areas we’ve already visited will organically fit into the rest of the story.

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In earlier developer statements, however, it was already suggested that all areas in the remake are seamlessly connected and that there could also be new paths between them – possibly like shortcuts in Soulsborne games à la Bloodborne and Co.

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By the way, this is how terrible (good) Dead Space looks in the remake:

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Dead Space - New trailer gets you in the mood for the launch of the horror remake






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Dead Space – New trailer gets you in the mood for the launch of the horror remake

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More on Dead Space Remake you can read in these GamePro articles:

Last but not least: Isaac speaks in the Dead Space remake, which wasn’t the case in the original. We’ve known this for a while, but now Esports Extrashas reiterated that the protagonist isn’t as talkative a chatterbox as Aloy in Horizon Forbidden West or the characters in God of War Ragnarok.

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What are your hopes for the new features of the remake? What do you wish?

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