These are all the fixes included in the Starfield release patch.

these are all the fixes included in the starfield release

Tom Henry

These are all the fixes included in the Starfield release patch.

fixes, included, patch, release, Starfield

The countdown to liftoff from Starfield is in its final hours, and tomorrow there will be thousands of new adventurers taking to the stars. And surely many of them, before beginning their adventure in Constellation and beyond, want to dispel doubts about the general performance of the game and if it has as many bugs as other Bethesda releases in its early days.

Well, our personal experience that we have told you in the analysis indicates that we are before the most polished game at the level of errors that Bethesda has ever released. But in case there were any doubts, these are the Starfield launch patch notes, which correspond to version (eye) 1.7.22 of the game.

Starfield Release Patch Notes (ver. 1.7.22)

new functionalities

  • Virtual keyboard for Steam Deck (Steam).

Note: Steam works on both the Steam Deck and ROG Ally if the relevant drivers are installed, but the hardware does not meet the minimum requirements, so performance may be affected.

Performance and stability fixes

  • Stability has been improved when it comes to suspending and resuming matches. (Xbox Series X|S)
  • Fixed a rare issue when viewing the credits after beating the game.
  • Fixed an issue that could occur when repeatedly loading save files within a ship.
  • Various stability and performance improvements.

visual corrections

  • Fixed an issue where some characters would display without hair.
  • The appearance of distant objects during the transition to a planetary surface has been improved.
  • Fixed an issue that sometimes caused facial animations to crash.
  • Fixed an issue where, depending on which screens, glowing white boxes would appear on the handheld scanner.
  • Fixed an issue that resulted in an unwanted texture near the shoreline.
  • Fixed an issue that caused unnecessary texture degradation. (XboxSeriesS)

gameplay fixes

  • Fixed a rare issue where companions would float in the air.
  • Fixed an issue that was disrupting the alignment of some ship modules.
  • Fixed some issues that prevented contact points from turning red in Shipyard mode.
  • Fixed an issue where the player would be displayed incorrectly when equipping items.
  • Fixed an issue that prevented the Isolation ability from working properly.
  • Adjusted the distance from which the player can access their ship’s hold and store merchandise in it.
  • Fixed an issue that sometimes resulted in a long wait on the Press Any Button screen.

Quest fixes

  • Fixed an issue that would rarely cause ship patrols to not appear in “First to Fight First to Die”.
  • Fixed a rare issue that prevented Contraband scanning from proceeding, making it impossible to land on New Atlantis.
  • Fixed a very rare issue that prevented landing in New Atlantis during “Covert Operation”.
  • Fixed an issue that prevented thermal leeches removed from being counted after completing “A Forged Legacy”.
  • Fixed the way a location appears near a hidden Earth landmark.
  • Fixed a rare issue where the player could get stuck in the Facility.
  • Fixed a rare issue that prevented a Spacer ship from spawning on a Radiant mission.
  • Fixed an unlikely issue that could occur during “Revelation” depending on how the player interacted with the Harbinger.
  • Fixed an issue with the Deimos Thin Lower Module that was part of the Razorleaf.
  • Fixed an issue that would infrequently prevent teammates from following the player after “No Jerky Movements”.
  • Fixed an issue that was rarely affecting “Power from Beyond”.

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