Bonuses | Video game 12 Victor Ayora 07/05/2022 16:59 Xbox GamePass It has become one…
“Shovelware” once served as a term for flawed games that were thrown at you in hopes of buying one. Nowadays you get shoveled in a different way: with trophies.
This gives cheaply produced titles a “real” value for some players, many of whom only became aware of them. “Press X for Trophies” denounces this circumstance by threatening activation at the push of a button.
Numerous games take the PlayStation trophy system to the point of absurdity
For several years, countless, very simple games have found their way into the PlayStation Store, in which a platinum trophy can be unlocked with little effort. For the most part, however, one could accept this with a wink.
In My Name is Mayo, for example, players open a jar of mayonnaise covered in numerous outfits. The small, funny storyline of the game is told in the trophies.
Press X for Trophiesdiscovered by PushSquare’s international colleagues, also picks up on My Name is Mayo, even citing its content in its description: “[Unser Spiel] is slightly ironic and his story is told through the trophy system.”
The main idea of Press X for Trophies is to point out “how the world of gaming has changed”, that “more and more often the challenge is missing”. How exactly the game wants to implement this requirement cannot yet be said, a release date has not yet been given. However, the unassuming name reveals a lot about what should be criticized.
Press X for Trophies takes an annoying trend to the extreme
Much of today’s shovelware no longer tries to bring in a humorous component, instead a simple platinum trophy should serve as a selling point.
For example, in this example, it is enough to wrap a rubber band around the analog sticks of the PS4 or PS5 controller, ten minutes later you have unlocked the platinum trophy:
more on the subject
From 69 cents in the PS Store: With this game you can get the platinum without playing yourself
Sony itself doesn’t seem to be doing anything about it. It’s been quite a while since the 1,000 Top-Rated sliding puzzle was removed from PlayStation Store due to its description being specifically aimed at trophy hunters.
The direct successor Slyde can even still be bought:
more on the subject
PS4/PS5: For 41 cents you can get a ridiculously simple platinum right now
Newer titles with easily earned platinum trophies like Lizard Lady vs. The Cats or the Christianity-influenced Breakthrough games can also still be easily bought.
Due to the flood of trophy-oriented shovelware, several problems arise:
- The visibility of real indie developments, into which a lot of passion has flowed, drops massively, the more games there are in the store.
- Buyers lose confidence in really small indie games, which would be a great loss, since many exciting ideas are being implemented in this segment, which represent an immense risk for a large publisher.
- Trophies as well as the PlayStation level completely lose their value. Players receive a fixed amount of experience points for trophies, if a game only takes minutes instead of hours, there is no comparability.
The advantage of the previous system is the complete openness to content, Sony can’t just decide about the taste of us players. A certain lower limit for the quality of a game or unlocking a platinum trophy would be appropriate.
Alternatively, one could measure the classification of trophies by the degree of rarity – if a platinum trophy is unlocked by 99 percent of the players*, then a downgrading to bronze is not so far-fetched after all.
Ever bought a game just for a quick platinum trophy?