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This is how impressive Mass Effect 3 is recreated at 4K in Unreal Engine 5

Unreal Engine 5the engine of Epic Games, has some very attractive tools for game developers: the most visible are Lumen and Nanite, two technologies that allow better light treatment and import models richer in polygons, respectively. Both are very accessible utilities that allow you to achieve impressive results with less effort. Thanks to them, for example, the 3D artist Leo Torres has been able to reimagine what it will be like Mass Effect 3 if it were developed natively in Unreal Engine 5.

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As the artist himself explains in the description of the video, this technical demo is a reinterpretation of one of the areas most remembered by die-hard fans of the saga Mass Effect: the omega station from the DLC of the same name for Mass Effect 3. using assets independent artists, both their own and those of other artists, have created a scene inspired by the atmosphere of the game’s space station. The idea was to check how Lumen and Nanite work in gameplay real, but incidentally it helps us to imagine how will a Mass Effect with these news techniques.

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Imagining how it could be Mass Effect 4which will be developed in Unreal Engine 5

Leo Torres explains that the lights we see in the video are fully dynamic thanks to Lumen, while in his Artstation profile we can see the number of polygons on the stage, a very detailed geometry thanks to Nanite. On a performance level, this tech demo inspired by Mass Effect 3 runs at 60fps with options set to high, which yields native 1080p resolution. Cut-scenes have been 4K rendering. In both cases, a RTX 3060.

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Thanks to this technical demo we can get an idea of ​​what it will look like Mass Effect 4since Bioware itself has confirmed that is developing it in Unreal Engine 5 instead of with Frostbite, the Electronic Arts engine used for creating Mass Effect: Andromeda. At the moment, yes, there are still few details we have about this next installment because it is in the prototyping phase.