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This is how Super Mario Galaxy 1 and 2 were born, the day Mario went to space

The story of Super Mario Galaxy and its arrival on the market is quite special, as is often the case with Nintendo masterpieces.

After a five-year break for the series since the release of Super Mario Sunshine on the Game Cubethe first Super Mario Galaxy was launched at the end of 2007 for the Wii. It seemed like a simple Christmas game to celebrate the anniversary of the console, but what nobody suspected was that it would become nothing less than one of the pillars of this long-running franchise.

In this opportunity we will review the origin of the series Super Mario Galaxyfrom its conception to its long-awaited return in switch with the popular Super Mario 3D All-Stars.

The origin of Super Mario Galaxy

The development ran hand in hand with Nintendo EAD Tokyo, the same people responsible for Donkey Kong: Jungle Beat for the GameCube. But these talented creatives didn’t start from scratch. In fact, the origin of the game comes from a technical demo from 2000 when the GameCube was revealed.

In the demo you could see a curious platform full of multiple Mario that lifted boxes and threw them into the void. The interesting thing is that this platform was a hemispherical saucer-shaped spacecraft. It can be said that this was the first idea for Super Mario Galaxy.

A wait that was worth it

The technical demo of Game Cube was titled as Super Mario 128and Nintendo confirmed that it would be a complete game in the series and that it was in the hands of the renowned Shigeru Miyamoto. From then on, each year was an almost intolerable wait for fans of the series, even when it was published in 2002. Super Mario Sunshine exclusively for nintendo gamecube.

the followers of Mario expected news of Super Mario 128 at every video game event, and for years they ended up very disappointed. Nevertheless, Nintendo He assured that the development of the game was still underway, which only made fans hungry for news impatient.

After the disappointment of 2005 E3the company announced that Super Mario 128 would be released on its next platform, which at the time was known as Revolution. The reason was that Miyamoto he wanted a more advanced and innovative platform that could take more advantage of the new concept he had in mind.

In 2006 it was announced that Super Mario 128 would be called Super Mario Galaxy and would launch into the Wii. To the chagrin of many, the game was delayed a year to finish polishing, so in November 2017 one of the most complete and magical Mario games of the series.

The great responsibility of the director

Super Mario Galaxy was directed by Yoshiaki Koizumiwho had also directed Super Mario Sunshine; however, she was not as experienced as she might seem.

Koizumi started making manuals for Nintendo in games like The Legend of Zelda: A Link to the Past and others. Little by little he was participating in the productions, helping with the scenarios, until he was allowed to collaborate in the direction of Super Mario 64.

Super Mario Sunshine was the first game he directed solo and later he also directed Donkey Kong Jungle Beat; even so, the creative had a lot of pressure working on Super Mario Galaxy. According to his words, Miyamoto he believed that if a game was boring, it was the director’s fault. For this reason he made sure that Galaxy It was fun to watch and play.

Miyamoto’s enigmatic requests

Shigeru Miyamotothe creator of the series Super Mario, is recognized as a genius in the industry. However, geniuses are often difficult to understand.

In fact, the director of Super Mario Galaxy stated in an interview that working on the game under the supervision of Miyamoto it was extremely difficult. Apparently, the creator of the series did not give them direct orders, but used enigmatic propositions without a specific subject.

At some point in development, Koizumi believed that he had become the only person who could translate the comments of Miyamoto to your team. It seems that Mario’s journey through the galaxy it also required an otherworldly process.

Super Mario Galaxy 2 and Super Mario 3D All-Stars: one success after another

From the premiere of Super Mario Galaxy, everything was history. Such was the success of the game that in just two years its sequel was announced, Super Mario Galaxy 2which premiered in 2010 for the Wii and that was also tremendously praised by critics.

The sequel was planned to be released in a year, as it was originally only going to be a “continuation” of the first game, as a DLC sold separately. However, the Nintendo team kept adding more ideas and prolonging the development, to the point where they decided to turn the project into a full-fledged sequel with new events, features, and clever levels.

Since then fans have patiently waited for another game of Super Mario Galaxyand although it was not a new game, Nintendo fulfilled their prayers in 2020 with Super Mario 3D All-Stars celebrating the 30th anniversary of the series. This collection of games includes the popular Wii Super Mario Galaxy updated for switch with a higher resolution and compatibility with the Joy-Con.

The demand for the series Super Mario Galaxy it’s just overwhelming, and chances are if there ever is a third installment, it will be an unprecedented success before it’s even released.

Super Mario Galaxy: A copy of Ratchet and Clank?

One of the requests Miyamoto What he did with great insistence was to create spherical worlds. On several occasions she told Koizumi: “Hey, can you do something with spherical worlds?” It seemed like a whim, but it was actually an idea that Miyamoto had in mind for a long time.

Although as believed by the creators of Ratchet and Clankthis concept of spherical worlds originated from its franchise, whose first game was released in 2002 (five years before Super Mario Galaxy). the developer Insomniac Games even mentioned that she felt flattered that such a great game was inspired by its franchise. But is this true?

In an interview with Nintendo UK magazine, he was asked Shigeru Miyamoto what did you think of the comments of Insomniac Games. The creative clarified that his idea about spherical worlds comes even before Super Mario 128from the popular Super Mario 64. Also, Miyamoto Miyamoto claimed that he did not know Ratchet and ClankI hadn’t even heard of Insomniac Games before the interview.

Super Mario Galaxy sales and reviews

There is no doubt that the series Super Mario It is one of the most successful franchises of Nintendo and of the entire video game industry. Among all these works of art, the series Super Mario Galaxy It is among the best sellers, and it is not for less.

The first delivery was between best selling games by months, and among the 50 best sellers for years. Today, with almost 13 million units sold worldwide and 947 million dollars generated, the game is considered an undoubted success. Its sequel, also released on Wii a few years later, it sold almost 7.5 million units and generated a staggering $566 million.

But not all are sales. Super Mario Galaxy It was critically acclaimed upon its release and became a favorite of Plumber fans. Even today it maintains a 97/100 on Metacritic and is the sixth highest rated game on the platform, followed by Super Mario Galaxy 2 like the seventh.

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